Computer graphics.

Overview
Works: 622 works in 177 publications in 177 languages
Titles
Graphics shaders = theory and practice / by: (Language materials, printed)
3D math primer for graphics and game development by: (Language materials, printed)
GPU Pro2 = advanced rendering techniques / by: (Language materials, printed)
Game engine gems 2 by: (Language materials, printed)
Real-time rendering by: (Language materials, printed)
Visualizing Information Using SVG and X3D by: (Language materials, printed)
Computer graphics : = theory and practice / by: (Language materials, printed)
Foundations of 3D computer graphics / by: (Language materials, printed)
OpenGL Graphics Through Applications by: (Language materials, printed)
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Subjects
 
 
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