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Digital representations of the real ...
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Magnor, Marcus A. (1972-)
Digital representations of the real world : = how to capture, model, and render visual reality /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Digital representations of the real world :/ edited by Marcus A. Magnor ... [et al.].
其他題名:
how to capture, model, and render visual reality /
其他作者:
Magnor, Marcus A.
出版者:
Boca Raton :CRC Press, : c2015.,
面頁冊數:
xxvi, 431 p. :ill. (chiefly col.) ; : 25 cm.;
附註:
"An A K Peters book"--Cover.
標題:
Three-dimensional imaging. -
ISBN:
9781482243819 :
Digital representations of the real world : = how to capture, model, and render visual reality /
Digital representations of the real world :
how to capture, model, and render visual reality /edited by Marcus A. Magnor ... [et al.]. - Boca Raton :CRC Press,c2015. - xxvi, 431 p. :ill. (chiefly col.) ;25 cm.
"An A K Peters book"--Cover.
Includes bibliographical references (p. 359-426) and index.
I. Acquiring the real world -- Camera sensor pipeline -- Stereo and multi-view video -- Omni-directional video -- Range imaging -- Plenoptic cameras -- Illumination and light transport -- II. Reconstruction : data processing techniques -- Camera registration from images and video -- Reconstruction of dense correspondences -- Sensor fusion -- Mesh reconstruction from a point cloud -- Reconstruction of human motion -- Dynamic geometry reconstruction -- III. Modeling reality -- Rigging captured meshes -- Statistical human body modeling -- Cloth modeling -- Video-based character animation -- IV. Authentic rendering, display, and perception -- Image- and video-based rendering -- Stereo 3D and viewing experience -- Visual quality assessment -- V. Applications -- Facial capture and animation in visual effects -- Television and live broadcasting -- Web-based delivery of 3D mesh data -- Virtual production.
ISBN: 9781482243819 :NT3176
LCCN: 2015458171Subjects--Topical Terms:
598562
Three-dimensional imaging.
LC Class. No.: TR897.7 / .D54 2015
Dewey Class. No.: 006.6/93
Digital representations of the real world : = how to capture, model, and render visual reality /
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