Computer graphics.
Overview
Works: | 622 works in 177 publications in 177 languages |
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Titles
Industrial vision systems with Raspberry Pi = build and design vision products using Python and OpenCV /
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Creating infographics with Adobe Illustrator.. Volume 1,. Learn the basics and design your first infographic
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Creating infographics with Adobe Illustrator.. Volume 3,. Interactive infographics and the creative cloud
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Beginner's guide to Unity Shader Graph = create immersive game worlds using Unity's Shader tool /
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Graphical programming using LabVIEW : = fundamentals and advanced techniques /
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The complete guide to Blender graphics : = computer modeling & animation.. Volume 2 /
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Up and running with AutoCAD 2023 = 2D and 3D drawing, design and modeling /
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Perspective warps and distorts with Adobe Tools. = Putting a new twist on illustrator. Volume 2 :
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Learn Three.js : = programming 3D animations and visualizations for the web with HTML5 and WebGL /
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Beginning VFX with Autodesk Maya = Create Industry-Standard Visual Effects from Scratch /
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Accurate Layer Selections Using Photoshop’s Selection Tools = Use Photoshop and Illustrator to Refine Your Artwork /
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A Concise Introduction to Scientific Visualization = Past, Present, and Future /
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WALCOM: Algorithms and Computation = 16th International Conference and Workshops, WALCOM 2022, Jember, Indonesia, March 24–26, 2022, Proceedings /
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3D Mesh Processing and Character Animation = With Examples Using OpenGL, OpenMesh and Assimp /
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Augmented Reality Art = From an Emerging Technology to a Novel Creative Medium /
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Designing Human-Centric AI Experiences = Applied UX Design for Artificial Intelligence /
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Introduction to Blender 3.0 = Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and Compositing with Blender /
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Practical Paint.NET = The Powerful No-Cost Image Editor for Microsoft Windows /
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Combinatorial Algorithms = 33rd International Workshop, IWOCA 2022, Trier, Germany, June 7–9, 2022, Proceedings /
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Building Quality Shaders for Unity® = Using Shader Graphs and HLSL Shaders /
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Graph-Theoretic Concepts in Computer Science = 48th International Workshop, WG 2022, Tübingen, Germany, June 22–24, 2022, Revised Selected Papers /
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Grundlagen der Computergrafik = Eine Einführung mit OpenGL und Java /
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Digital Anatomy = Applications of Virtual, Mixed and Augmented Reality /
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Ray Tracing Gems II = Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX /
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Algorithms and Complexity = 12th International Conference, CIAC 2021, Virtual Event, May 10–12, 2021, Proceedings /
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WALCOM: Algorithms and Computation = 15th International Conference and Workshops, WALCOM 2021, Yangon, Myanmar, February 28 – March 2, 2021, Proceedings /
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Topological Methods in Data Analysis and Visualization VI = Theory, Applications, and Software /
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Step into the World of Mathematics = Math Is Beautiful and Belongs to All of Us /
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Coding Art = The Four Steps to Creative Programming with the Processing Language /
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Algorithms and Data Structures = 17th International Symposium, WADS 2021, Virtual Event, August 9–11, 2021, Proceedings /
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Immersive 3D Design Visualization = With Autodesk Maya and Unreal Engine 4 /
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Core Blender Development = Understanding the Essential Source Code /
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The Cinema in Flux = The Evolution of Motion Picture Technology from the Magic Lantern to the Digital Era /
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Beginning Windows Mixed Reality Programming = For HoloLens and Mixed Reality Headsets /
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Up and running with AutoCAD 2021 = 2D and 3D drawing, design and modeling /
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Getting Rid of Cybersickness = In Virtual Reality, Augmented Reality, and Simulators /
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LATIN 2020: Theoretical Informatics = 14th Latin American Symposium, São Paulo, Brazil, January 5-8, 2021, Proceedings /
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VR Integrated Heritage Recreation = Using Blender and Unreal Engine 4 /
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Deformable Registration Techniques for Thoracic CT Images = An Insight into Medical Image Registration /
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Treewidth, Kernels, and Algorithms = Essays Dedicated to Hans L. Bodlaender on the Occasion of His 60th Birthday /
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Beginning PBR Texturing = Learn Physically Based Rendering with Allegorithmic’s Substance Painter /
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Grundlagen der virtuellen Realität = Von der Entdeckung der Perspektive bis zur VR-Brille /
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Advances in Human Factors in Communication of Design = Proceedings of the AHFE 2019 International Conference on Human Factors in Communication of Design, July 24-28, 2019, Washington D.C., USA /
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Real VR – Immersive Digital Reality = How to Import the Real World into Head-Mounted Immersive Displays /
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Medieninnovationen AR und VR = Erfolgsfaktoren für die Entwicklung von Experiences /
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Combinatorial Algorithms = 31st International Workshop, IWOCA 2020, Bordeaux, France, June 8–10, 2020, Proceedings /
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Szenografie digital = Die integrative Inszenierung raumbildender Prozesse /
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Transactions on Computational Science XXXVII = Special Issue on Computer Graphics /
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Interactive computer graphics : = a top-down approach using OpenGL /
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Digital collage and painting = using Photoshop and Painter to create fine art /
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Game design workshop = a playcentric approach to creating innovative games /
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Computer Graphics and Geometric Modeling = Implementation and Algorithms /
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3ds max modeling for games : = insider's guide to game character, vehicle, and environment modeling /
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Compositing visual effects : = essentials for the aspiring artist /
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Interactive computer graphics : = a top-down approach with WebGL /
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Hot-wiring your creative process = strategies for print and new media designers /
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Universal Artificial Intellegence = Sequential Decisions Based on Algorithmic Probability /
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Interactive quantum mechanics = quantum experiments on the computer /
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Computer graphics and geometric modeling : = implementation and algorithms /
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Digital Design of Nature = Computer Generated Plants and Organics /
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The essential Blender : = guide to 3D creation with the open source suite Blender /
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Product engineering = tools and methods based on virtual reality /
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Game art complete : = all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques /
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Essential lightwave 3D 8 = the fastest and easiest way to master lightwave /
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Essential lightwave v9 = the fastest and easiest way to master LightWave 3D /
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Game design workshop : = a playcentric approach to creating innovative games /
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The art and science of digital compositing : = techniques for visual effects, animation and motion graphics /
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Networked graphics = building networked games and virtual environments /
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Light & skin interactions = simulations for computer graphics applications /
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100% Photoshop = creating stunning illustrations without using any photographs /
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3D automotive modeling = an insider's guide to 3D car modeling and design for games and film /
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Blender foundations = the essential guide to learning Blender 2.6 /
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Creative Photoshop = digital illustration and art techniques covering Photoshop CS3 /
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Creative Suite 3 integration = Photoshop, Illustrator, InDesign, Dreamweaver, Flash Pro, Acrobat, Bridge and Version Cue /
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Digital sculpting with Mudbox = essential tools and techniques for artists /
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Interactive Data Processing and 3D Visualization of the Solid Earth
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Basics of Virtual Reality = From the Discovery of Perspective to VR Glasses /
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Combinatorial Optimization and Applications = 15th International Conference, COCOA 2021, Tianjin, China, December 17–19, 2021, Proceedings /
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Discrete and Computational Geometry, Graphs, and Games = 21st Japanese Conference, JCDCGGG 2018, Quezon City, Philippines, September 1-3, 2018, Revised Selected Papers /
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Combinatorial Algorithms = 32nd International Workshop, IWOCA 2021, Ottawa, ON, Canada, July 5–7, 2021, Proceedings /
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Graph Transformation = 14th International Conference, ICGT 2021, Held as Part of STAF 2021, Virtual Event, June 24–25, 2021, Proceedings /
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Algorithms and Complexity = 12th International Conference, CIAC 2021, Virtual Event, May 10–12, 2021, Proceedings /
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WALCOM: Algorithms and Computation = 15th International Conference and Workshops, WALCOM 2021, Yangon, Myanmar, February 28 – March 2, 2021, Proceedings /
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Coding Art = The Four Steps to Creative Programming with the Processing Language /
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Algorithms and Data Structures = 17th International Symposium, WADS 2021, Virtual Event, August 9–11, 2021, Proceedings /
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Combinatorial Optimization and Applications = 15th International Conference, COCOA 2021, Tianjin, China, December 17–19, 2021, Proceedings /
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Discrete and Computational Geometry, Graphs, and Games = 21st Japanese Conference, JCDCGGG 2018, Quezon City, Philippines, September 1-3, 2018, Revised Selected Papers /
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Combinatorial Algorithms = 32nd International Workshop, IWOCA 2021, Ottawa, ON, Canada, July 5–7, 2021, Proceedings /
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Graph Transformation = 14th International Conference, ICGT 2021, Held as Part of STAF 2021, Virtual Event, June 24–25, 2021, Proceedings /
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Multi-Platform Graphics Programming with Kivy = Basic Analytical Programming for 2D, 3D, and Stereoscopic Design /
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An introduction to computer graphics and creative 3-D environments /
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Analysis of images, social networks and texts = 4th International Conference, AIST 2015, Yekaterinburg, Russia, April 9-11, 2015 : revised selected papers /
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Advances in artificial intelligence and its applications = 14th Mexican International Conference on Artificial Intelligence, MICAI 2015, Cuernavaca, Morelos, Mexico, October 25-31, 2015 : proceedings.. Part II /
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Advances in artificial intelligence and soft computing = 14th Mexican International Conference on Artificial Intelligence, MICAI 2015, Cuernavaca, Morelos, Mexico, October 25-31, 2015 : proceedings.. Part I /
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Advances in visual informatics = 4th International Visual Informatics Conference, IVIC 2015, Bangi, Malaysia, November 17-19, 2015 : proceedings /
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Algorithms and computation = 26th International Symposium, ISAAC 2015, Nagoya, Japan, December 9-11, 2015 : proceedings /
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Computer and computing technologies in agriculture VIII = 8th IFIP WG 5.14 International Conference, CCTA 2014, Beijing, China, September 16-19, 2014 : revised selected papers /
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Geometric science of information = second International Conference, GSI 2015, Palaiseau, France, October 28-30, 2015 : proceedings /
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3D game textures : = create professional game art using Photoshop /
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ICTs for improving patients rehabilitation research techniques = Second International Workshop, REHAB 2014, Oldenburg, Germany, May 20-23, 2014 : revised selected papers /
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Knowledge science, engineering and management = 8th International Conference, KSEM 2015, Chongqing, China, October 28-30, 2015 : proceedings /
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Pattern recognition = 37th German Conference, GCPR 2015, Aachen, Germany, October 7-10, 2015 : proceedings /
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Innovative design and creation of visual interfaces = advancements and trends /
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AutoCAD 2007 instructor : = a student guide to complete coverage of AutoCAD's commands and features /
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Signage and wayfinding design : = a complete guide to creating environmental graphic design systems /
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Photoshop Elements 5 workflow : = the digital photographer's guide /
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Face geometry and appearance modeling : = concepts and applications /
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Animating with Blender : = how to create short animations from start to finish /
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In silico : = 3D animation and simulation of cell biology with Maya and MEL /
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Computational geometry and graphs = Thailand-Japan Joint Conference, TJJCCGG 2012, Bangkok, Thailand, December 6-8, 2012 : revised selected papers /
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Interactive 3D multimedia content = models for creation, management, search and presentation /
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Computer graphics for artists. = environments and characters /. II
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3D surface reconstruction : = multi-scale hierarchical approaches /
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Design for 3D printing : = scanning, creating, editing, remixing, and making in three dimensions /
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Introduction to finite element analysis using SolidWorks Simulation 2012 /
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Computer graphics : = from pixels to programmable graphics hardware /
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Interactive computer graphics : = a top-down approach with shader-based OpenGL /
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OpenGL programming guide : = the official guide to learning OpenGL, version 4.3 /
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IdN extra 09 : = red thread : navigating the labyrinth of contemporary communication design /
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Up and running with AutoCAD 2014 = 2D and 3D drawing and modeling /
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High-performance deformable image registration algorithms for manycore processors
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Digital media = a problem-solving approach for computer graphics /
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Complete Maya programming. = an in-depth guide to 3D fundamentals, geometry, and modeling /. Vol. II
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Pyramid algorithms = a dynamic programming approach to curves and surfaces for geometric modeling /
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Subdivision methods for geometric design = a constructive approach /
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Symbolic projection for image information retrievaland spatial reasoning
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Up and running with AutoCAD 2015 = 2D and 3D drawing and modeling /
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ZBrush characters and creatures : = projects, tips & techniques from the masters.
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Visio services quick guide = using Visio with Sharepoint 2013 and Office 365 /
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The complete guide to Blender graphics = computer modeling and animation /
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Digital representations of the real world : = how to capture, model, and render visual reality /
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Interactive data visualization : = foundations, techniques, and applications /
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Technological innovation for cyber-physical systems = 7th IFIP WG 5.5/SOCOLNET Advanced Doctoral Conference on Computing, Electrical and Industrial Systems, DoCEIS 2016, Costa de Caparica, Portugal, April 11-13, 2016 : proceedings /
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Time-of-flight and structured light depth cameras = technology and applications /
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HCI International 2016 - Posters' extended abstracts = 18th International Conference, HCI International 2016 Toronto, Canada, July 17-22, 2016 : proceedings.. Part II /
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HCI International 2016 - Posters' extended abstracts = 18th International Conference, HCI International 2016, Toronto, Canada, July 17-22, 2016 : proceedings.. Part I /
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Digital heritage = progress in cultural heritage: documentation, preservation, and protection : 6th International Conference, EuroMed 2016, Nicosia, Cyprus, October 31 - November 5, 2016 : proceedings.. Part I /
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Digital heritage = progress in cultural heritage: documentation, preservation, and protection : 6th International Conference, EuroMed 2016, Nicosia, Cyprus, October 31 - November 5, 2016 : proceedings.. Part II /
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Discrete and computational geometry and graphs = 18th Japan Conference, JCDCGG 2015, Kyoto, Japan, September 14-16, 2015 : revised selected papers /
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Advances in visual computing = 12th International Symposium, ISVC 2016, Las Vegas, NV, USA, December 12-14, 2016 : proceedings.. Part II /
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Engineering design with SolidWorks 2017 and video instruction : = a step-by-step project based approach utilizing 3D solid modeling /
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Using R and RStudio for data management, statistical analysis, and graphics
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Storytelling with data : = a data visualization guide for business professionals /
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Learning Unity 2D game development by example : = create your own line of successful 2D games with Unity! /
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Unreal Engine game development cookbook : = over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine /
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Data fluency = empowering your organization with effective data communication /
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Signage and wayfinding design = a complete guide to creating environmental graphic design systems /
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Storytelling with data = a data visualization guide for business professionals /
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A primer on process mining = practical skills with Python and Graphviz /
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The Blender Python API = precision 3D modeling and add-on development /
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Audio visualization using ThMAD = realtime graphics rendering for Ubuntu Linux /
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Image quality assessment of computer-generated images = based on machine learning and soft computing /
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Advanced audio visualization using ThMAD = creating amazing graphics with open source software /
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Clinical rehabilitation experience utilizing serious games = rehabilitation technology and a technical concept for health data collection /
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Designing immersive video games using 3DUI technologies = improving the gamer's user experience /
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HCI International 2018 - Posters' extended abstracts = 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018 : proceedings.. Part I /
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Beginning SVG = a practical introduction to SVG using real-world examples /
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Graphics and multimedia for the web with Adobe Creative Cloud = navigating the Adobe software landscape /
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Adobe Photoshop CS3 for photographers : = a professional image editor's guide to the creative use of Photoshop for the Macintosh and PC /
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Technological innovation for smart systems = 8th IFIP WG 5.5/SOCOLNET Advanced Doctoral Conference on Computing, Electrical and Industrial Systems, DoCEIS 2017, Costa de Caparica, Portugal, May 3-5, 2017 : proceedings /
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Virtual, augmented and mixed reality = 9th International Conference, VAMR 2017, held as part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017 : proceedings /
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The digital Renaissance = classic painting techniques in Painter and Photoshop /
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Computational botany = methods for automated species identification /
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Computer Vision Systems = 10th International Conference, ICVS 2015, Copenhagen, Denmark, July 6-9, 2015, Proceedings /
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Algorithms and Computation = 26th International Symposium, ISAAC 2015, Nagoya, Japan, December 9-11, 2015, Proceedings /
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Scale Space and Variational Methods in Computer Vision = 5th International Conference, SSVM 2015, Lège-Cap Ferret, France, May 31 - June 4, 2015, Proceedings /
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Entertainment Computing - ICEC 2015 = 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings /
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Visio Services Quick Guide = Using Visio with SharePoint 2013 and Office 365 /
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Medical Image Computing and Computer-Assisted Intervention – MICCAI 2015 = 18th International Conference, Munich, Germany, October 5-9, 2015, Proceedings, Part III /
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Computer Vision - ECCV 2014 Workshops = Zurich, Switzerland, September 6-7 and 12, 2014, Proceedings, Part III /
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Computational and Experimental Biomedical Sciences: Methods and Applications = ICCEBS 2013 -- International Conference on Computational and Experimental Biomedical Sciences /
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Computer Vision - ECCV 2014 Workshops = Zurich, Switzerland, September 6-7 and 12, 2014, Proceedings, Part I /
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Intelligence Science and Big Data Engineering. Image and Video Data Engineering = 5th International Conference, IScIDE 2015, Suzhou, China, June 14-16, 2015, Revised Selected Papers, Part I /
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Augmented Environments for Computer-Assisted Interventions = 10th International Workshop, AE-CAI 2015, Held in Conjunction with MICCAI 2015, Munich, Germany, October 9, 2015. Proceedings /
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Advances in Visual Computing = 11th International Symposium, ISVC 2015, Las Vegas, NV, USA, December 14-16, 2015, Proceedings, Part II /
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Patch-Based Techniques in Medical Imaging = First International Workshop, Patch-MI 2015, Held in Conjunction with MICCAI 2015, Munich, Germany, October 9, 2015, Revised Selected Papers /
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Spatio-temporal Image Analysis for Longitudinal and Time-Series Image Data = Third International Workshop, STIA 2014, Held in Conjunction with MICCAI 2014, Boston, MA, USA, September 18, 2014, Revised Selected Papers /
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Computer Vision - ECCV 2014 Workshops = Zurich, Switzerland, September 6-7 and 12, 2014, Proceedings, Part IV /
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Curves and Surfaces = 8th International Conference, Paris, France, June 12-18, 2014, Revised Selected Papers /
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Medical Image Computing and Computer-Assisted Intervention -- MICCAI 2015 = 18th International Conference, Munich, Germany, October 5-9, 2015, Proceedings, Part I /
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Computational Electrostatics for Biological Applications = Geometric and Numerical Approaches to the Description of Electrostatic Interaction Between Macromolecules /
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Functional Imaging and Modeling of the Heart = 8th International Conference, FIMH 2015, Maastricht, The Netherlands, June 25-27, 2015. Proceedings /
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Image and Graphics = 8th International Conference, ICIG 2015, Tianjin, China, August 13-16, 2015, Proceedings, Part II /
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Pattern Recognition = 37th German Conference, GCPR 2015, Aachen, Germany, October 7-10, 2015, Proceedings /
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Advances in Visual Computing = 11th International Symposium, ISVC 2015, Las Vegas, NV, USA, December 14-16, 2015, Proceedings, Part I /
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Image Analysis and Recognition = 12th International Conference, ICIAR 2015, Niagara Falls, ON, Canada, July 22-24, 2015, Proceedings /
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Pattern Recognition and Image Analysis = 7th Iberian Conference, IbPRIA 2015, Santiago de Compostela, Spain, June 17-19, 2015, Proceedings /
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Virtual Realities = International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013, Revised Selected Papers /
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Intelligence Science and Big Data Engineering. Big Data and Machine Learning Techniques = 5th International Conference, IScIDE 2015, Suzhou, China, June 14-16, 2015, Revised Selected Papers, Part II /
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Graph Drawing and Network Visualization = 23rd International Symposium, GD 2015, Los Angeles, CA, USA, September 24-26, 2015, Revised Selected Papers /
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Geometric Science of Information = Second International Conference, GSI 2015, Palaiseau, France, October 28-30, 2015, Proceedings /
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Algorithms and Discrete Applied Mathematics = First International Conference, CALDAM 2015, Kanpur, India, February 8-10, 2015. Proceedings /
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Algorithms and Data Structures = 14th International Symposium, WADS 2015, Victoria, BC, Canada, August 5-7, 2015. Proceedings /
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Computer Vision, Imaging and Computer Graphics - Theory and Applications = International Joint Conference, VISIGRAPP 2014, Lisbon, Portugal, January 5-8, 2014, Revised Selected Papers /
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Digital Illustration Fundamentals = Vector, Raster, WaveForm, NewMedia with DICF, DAEF and ASNMF /
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Computer-Aided Architectural Design: The Next City – New Technologies and the Future of the Built Environment = 16th International Conference, CAAD Futures 2015, São Paulo, Brazil, July 8-10, 2015. Selected Papers /
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Digitale Bildverarbeitung = Eine algorithmische Einführung mit Java /
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Advances in Image and Graphics Technologies = 10th Chinese Conference, IGTA 2015, Beijing, China, June 19-20, 2015, Proceedings /
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Image and Graphics = 8th International Conference, ICIG 2015, Tianjin, China, August 13-16, 2015, Proceedings, Part I /
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Combinatorial Image Analysis = 17th International Workshop, IWCIA 2015, Kolkata, India, November 24-27, 2015. Proceedings /
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Biometric Recognition = 10th Chinese Conference, CCBR 2015, Tianjin, China, November 13-15, 2015, Proceedings /
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WALCOM: Algorithms and Computation = 9th International Workshop, WALCOM 2015, Dhaka, Bangladesh, February 26-28, 2015, Proceedings /
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Advances in Visual Informatics = 4th International Visual Informatics Conference, IVIC 2015, Bangi, Malaysia, November 17-19, 2015, Proceedings /
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Medical Image Computing and Computer-Assisted Intervention -- MICCAI 2015 = 18th International Conference, Munich, Germany, October 5-9, 2015, Proceedings, Part II /
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Pattern Recognition: Applications and Methods = 4th International Conference, ICPRAM 2015, Lisbon, Portugal, January 10-12, 2015, Revised Selected Papers /
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Image Analysis = 19th Scandinavian Conference, SCIA 2015, Copenhagen, Denmark, June 15-17, 2015. Proceedings /
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Computer Vision - ECCV 2014 Workshops = Zurich, Switzerland, September 6-7 and 12, 2014, Proceedings, Part II /
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Combinatorial Optimization and Applications = 9th International Conference, COCOA 2015, Houston, TX, USA, December 18-20, 2015, Proceedings /
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New Trends in Image Analysis and Processing -- ICIAP 2015 Workshops = ICIAP 2015 International Workshops, BioFor, CTMR, RHEUMA, ISCA, MADiMa, SBMI, and QoEM, Genoa, Italy, September 7-8, 2015, Proceedings /
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Pattern Recognition Applications and Methods = Third International Conference, ICPRAM 2014, Angers, France, March 6-8, 2014, Revised Selected Papers /
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Image Analysis and Processing — ICIAP 2015 = 18th International Conference, Genoa, Italy, September 7-11, 2015, Proceedings, Part I /
by:
(Language materials, printed)
Automated Deduction in Geometry = 10th International Workshop, ADG 2014, Coimbra, Portugal, July 9-11, 2014, Revised Selected Papers /
by:
(Language materials, printed)
Graph-Based Representations in Pattern Recognition = 10th IAPR-TC-15 International Workshop, GbRPR 2015, Beijing, China, May 13-15, 2015. Proceedings /
by:
(Language materials, printed)
Knowledge Science, Engineering and Management = 8th International Conference, KSEM 2015, Chongqing, China, October 28-30, 2015, Proceedings /
by:
(Language materials, printed)
Computational Methods and Clinical Applications for Spine Imaging = 4th International Workshop and Challenge, CSI 2016, Held in Conjunction with MICCAI 2016, Athens, Greece, October 17, 2016, Revised Selected Papers /
by:
(Language materials, printed)
Graph Drawing and Network Visualization = 24th International Symposium, GD 2016, Athens, Greece, September 19-21, 2016, Revised Selected Papers /
by:
(Language materials, printed)
Theory, Methodology, Tools and Applications for Modeling and Simulation of Complex Systems = 16th Asia Simulation Conference and SCS Autumn Simulation Multi-Conference, AsiaSim/SCS AutumnSim 2016, Beijing, China, October 8-11, 2016, Proceedings, Part III /
by:
(Language materials, printed)
Combinatorial Optimization and Applications = 10th International Conference, COCOA 2016, Hong Kong, China, December 16–18, 2016, Proceedings /
by:
(Language materials, printed)
Patch-Based Techniques in Medical Imaging = Second International Workshop, Patch-MI 2016, Held in Conjunction with MICCAI 2016, Athens, Greece, October 17, 2016, Proceedings /
by:
(Language materials, printed)
Clinical Image-Based Procedures. Translational Research in Medical Imaging = 5th International Workshop, CLIP 2016, Held in Conjunction with MICCAI 2016, Athens, Greece, October 17, 2016, Proceedings /
by:
(Language materials, printed)
Computer Vision, Imaging and Computer Graphics Theory and Applications = 10th International Joint Conference, VISIGRAPP 2015, Berlin, Germany, March 11-14, 2015, Revised Selected Papers /
by:
(Language materials, printed)
Topics in Theoretical Computer Science = The First IFIP WG 1.8 International Conference, TTCS 2015, Tehran, Iran, August 26-28, 2015, Revised Selected Papers /
by:
(Language materials, printed)
Brainlesion: Glioma, Multiple Sclerosis, Stroke and Traumatic Brain Injuries = First International Workshop, Brainles 2015, Held in Conjunction with MICCAI 2015, Munich, Germany, October 5, 2015, Revised Selected Papers /
by:
(Language materials, printed)
Discrete Geometry for Computer Imagery = 19th IAPR International Conference, DGCI 2016, Nantes, France, April 18-20, 2016. Proceedings /
by:
(Language materials, printed)
Computer Vision – ECCV 2016 = 14th European Conference, Amsterdam, The Netherlands, October 11-14, 2016, Proceedings, Part VI /
by:
(Language materials, printed)
Entertainment Computing - ICEC 2016 = 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings /
by:
(Language materials, printed)
Computer Vision – ECCV 2016 = 14th European Conference, Amsterdam, The Netherlands, October 11–14, 2016, Proceedings, Part VII /
by:
(Language materials, printed)
Medical Image Computing and Computer-Assisted Intervention – MICCAI 2016 = 19th International Conference, Athens, Greece, October 17-21, 2016, Proceedings, Part II /
by:
(Language materials, printed)
Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection = 6th International Conference, EuroMed 2016, Nicosia, Cyprus, October 31 – November 5, 2016, Proceedings, Part II /
by:
(Language materials, printed)
Advances in Image and Graphics Technologies = 11th Chinese Conference, IGTA 2016, Beijing, China, July 8-9, 2016, Proceedings /
by:
(Language materials, printed)
Computational Methods and Clinical Applications for Spine Imaging = Third International Workshop and Challenge, CSI 2015, Held in Conjunction with MICCAI 2015, Munich, Germany, October 5, 2015, Proceedings /
by:
(Language materials, printed)
Computer Vision – ECCV 2016 Workshops = Amsterdam, The Netherlands, October 8-10 and 15-16, 2016, Proceedings, Part II /
by:
(Language materials, printed)
Medical Image Computing and Computer-Assisted Intervention – MICCAI 2016 = 19th International Conference, Athens, Greece, October 17-21, 2016, Proceedings, Part I /
by:
(Language materials, printed)
Rational Bases and Generalized Barycentrics = Applications to Finite Elements and Graphics /
by:
(Language materials, printed)
IsoGeometric Analysis: A New Paradigm in the Numerical Approximation of PDEs = Cetraro, Italy 2012 /
by:
(Language materials, printed)
Algorithms and Discrete Applied Mathematics = Second International Conference, CALDAM 2016, Thiruvananthapuram, India, February 18-20, 2016, Proceedings /
by:
(Language materials, printed)
Computational Topology in Image Context = 6th International Workshop, CTIC 2016, Marseille, France, June 15-17, 2016, Proceedings /
by:
(Language materials, printed)
Computer Vision – ECCV 2016 = 14th European Conference, Amsterdam, The Netherlands, October 11-14, 2016, Proceedings, Part VIII /
by:
(Language materials, printed)
Computer-Assisted and Robotic Endoscopy = Second International Workshop, CARE 2015, Held in Conjunction with MICCAI 2015, Munich, Germany, October 5, 2015, Revised Selected Papers /
by:
(Language materials, printed)
Graph-Theoretic Concepts in Computer Science = 42nd International Workshop, WG 2016, Istanbul, Turkey, June 22-24, 2016, Revised Selected Papers /
by:
(Language materials, printed)
Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection = 6th International Conference, EuroMed 2016, Nicosia, Cyprus, October 31 – November 5, 2016, Proceedings, Part I /
by:
(Language materials, printed)
E-Learning and Games = 10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers /
by:
(Language materials, printed)
3D Research Challenges in Cultural Heritage II = How to Manage Data and Knowledge Related to Interpretative Digital 3D Reconstructions of Cultural Heritage /
by:
(Language materials, printed)
The Social Neuroscience of Intergroup Relations: = Prejudice, can we cure it? /
by:
(Language materials, printed)
Visualization in Medicine and Life Sciences III = Towards Making an Impact /
by:
(Language materials, printed)
Theory, Methodology, Tools and Applications for Modeling and Simulation of Complex Systems = 16th Asia Simulation Conference and SCS Autumn Simulation Multi-Conference, AsiaSim/SCS AutumnSim 2016, Beijing, China, October 8-11, 2016, Proceedings, Part I /
by:
(Language materials, printed)
Theory, Methodology, Tools and Applications for Modeling and Simulation of Complex Systems = 16th Asia Simulation Conference and SCS Autumn Simulation Multi-Conference, AsiaSim/SCS AutumnSim 2016, Beijing, China, October 8-11, 2016, Proceedings, Part II /
by:
(Language materials, printed)
Being Really Virtual = Immersive Natives and the Future of Virtual Reality /
by:
(Language materials, printed)
Game of Colors: Moderne Bewegtbildproduktion = Theorie und Praxis für Film, Video und Fernsehen /
by:
(Language materials, printed)
Medical Image Computing and Computer-Assisted Intervention - MICCAI 2016 = 19th International Conference, Athens, Greece, October 17-21, 2016, Proceedings, Part III /
by:
(Language materials, printed)
Discrete and Computational Geometry and Graphs = 18th Japan Conference, JCDCGG 2015, Kyoto, Japan, September 14-16, 2015, Revised Selected Papers /
by:
(Language materials, printed)
Computer Vision and Graphics = International Conference, ICCVG 2016, Warsaw, Poland, September 19-21, 2016, Proceedings /
by:
(Language materials, printed)
Computers and Games = 9th International Conference, CG 2016, Leiden, The Netherlands, June 29 – July 1, 2016, Revised Selected Papers /
by:
(Language materials, printed)
Computer Vision – ECCV 2016 = 14th European Conference, Amsterdam, The Netherlands, October 11-14, 2016, Proceedings, Part III /
by:
(Language materials, printed)
Pattern Recognition = 38th German Conference, GCPR 2016, Hannover, Germany, September 12-15, 2016, Proceedings /
by:
(Language materials, printed)
Biometric Recognition = 11th Chinese Conference, CCBR 2016, Chengdu, China, October 14-16, 2016, Proceedings /
by:
(Language materials, printed)
Clinical Image-Based Procedures. Translational Research in Medical Imaging = 4th International Workshop, CLIP 2015, Held in Conjunction with MICCAI 2015, Munich, Germany, October 5, 2015. Revised Selected Papers /
by:
(Language materials, printed)
Simulation and Synthesis in Medical Imaging = First International Workshop, SASHIMI 2016, Held in Conjunction with MICCAI 2016, Athens, Greece, October 21, 2016, Proceedings /
by:
(Language materials, printed)
Computer Vision – ECCV 2016 = 14th European Conference, Amsterdam, The Netherlands, October 11–14, 2016, Proceedings, Part I /
by:
(Language materials, printed)
Deep Learning and Data Labeling for Medical Applications = First International Workshop, LABELS 2016, and Second International Workshop, DLMIA 2016, Held in Conjunction with MICCAI 2016, Athens, Greece, October 21, 2016, Proceedings /
by:
(Language materials, printed)
Advanced Concepts for Intelligent Vision Systems = 17th International Conference, ACIVS 2016, Lecce, Italy, October 24-27, 2016, Proceedings /
by:
(Language materials, printed)
Advances in Visual Computing = 12th International Symposium, ISVC 2016, Las Vegas, NV, USA, December 12-14, 2016, Proceedings, Part I /
by:
(Language materials, printed)
WALCOM: Algorithms and Computation = 10th International Workshop, WALCOM 2016, Kathmandu, Nepal, March 29-31, 2016, Proceedings /
by:
(Language materials, printed)
Articulated Motion and Deformable Objects = 9th International Conference, AMDO 2016, Palma de Mallorca, Spain, July 13-15, 2016, Proceedings /
by:
(Language materials, printed)
Image and Video Technology = 7th Pacific-Rim Symposium, PSIVT 2015, Auckland, New Zealand, November 25-27, 2015, Revised Selected Papers /
by:
(Language materials, printed)
Entertainment Computing and Serious Games = International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers /
by:
(Language materials, printed)
Computer Vision – ECCV 2016 = 14th European Conference, Amsterdam, The Netherlands, October 11–14, 2016, Proceedings, Part IV /
by:
(Language materials, printed)
Diagrammatic Representation and Inference = 9th International Conference, Diagrams 2016, Philadelphia, PA, USA, August 7-10, 2016, Proceedings /
by:
(Language materials, printed)
Computer Vision – ECCV 2016 = 14th European Conference, Amsterdam, The Netherlands, October 11-14, 2016, Proceedings, Part V /
by:
(Language materials, printed)
Application and Theory of Petri Nets and Concurrency = 37th International Conference, PETRI NETS 2016, Toruń, Poland, June 19-24, 2016. Proceedings /
by:
(Language materials, printed)
Image and Video Technology – PSIVT 2015 Workshops = RV 2015, GPID 2013, VG 2015, EO4AS 2015, MCBMIIA 2015, and VSWS 2015, Auckland, New Zealand, November 23-27, 2015. Revised Selected Papers /
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(Language materials, printed)
Theory, Methodology, Tools and Applications for Modeling and Simulation of Complex Systems = 16th Asia Simulation Conference and SCS Autumn Simulation Multi-Conference, AsiaSim/SCS AutumnSim 2016, Beijing, China, October 8-11, 2016, Proceedings, Part IV /
by:
(Language materials, printed)
Advances in Visual Computing = 12th International Symposium, ISVC 2016, Las Vegas, NV, USA, December 12-14, 2016, Proceedings, Part II /
by:
(Language materials, printed)
Computer Vision – ECCV 2016 = 14th European Conference, Amsterdam, The Netherlands, October 11-14, 2016, Proceedings, Part II /
by:
(Language materials, printed)
Computer Vision – ECCV 2016 Workshops = Amsterdam, The Netherlands, October 8-10 and 15-16, 2016, Proceedings, Part III /
by:
(Language materials, printed)
Graph-Theoretic Concepts in Computer Science = 41st International Workshop, WG 2015, Garching, Germany, June 17-19, 2015, Revised Papers /
by:
(Language materials, printed)
Computer Vision – ECCV 2016 Workshops = Amsterdam, The Netherlands, October 8-10 and 15-16, 2016, Proceedings, Part I /
by:
(Language materials, printed)
Ontology-based Procedural Modelling of Traversable Buildings Composed by Arbitrary Shapes
by:
(Language materials, printed)
Graph-Theoretic Concepts in Computer Science = 44th International Workshop, WG 2018, Cottbus, Germany, June 27–29, 2018, Proceedings /
by:
(Language materials, printed)
Computer Vision – ECCV 2018 = 15th European Conference, Munich, Germany, September 8-14, 2018, Proceedings, Part II /
by:
(Language materials, printed)
Computer Vision – ECCV 2018 = 15th European Conference, Munich, Germany, September 8-14, 2018, Proceedings, Part XV /
by:
(Language materials, printed)
Beginning ARKit for iPhone and iPad = Augmented Reality App Development for iOS /
by:
(Language materials, printed)
Computer Vision – ECCV 2018 = 15th European Conference, Munich, Germany, September 8-14, 2018, Proceedings, Part IV /
by:
(Language materials, printed)
Graph Drawing and Network Visualization = 25th International Symposium, GD 2017, Boston, MA, USA, September 25-27, 2017, Revised Selected Papers /
by:
(Language materials, printed)
Computer Vision – ECCV 2018 = 15th European Conference, Munich, Germany, September 8-14, 2018, Proceedings, Part X /
by:
(Language materials, printed)
Graphics and Multimedia for the Web with Adobe Creative Cloud = Navigating the Adobe Software Landscape /
by:
(Language materials, printed)
Designing Immersive Video Games Using 3DUI Technologies = Improving the Gamer's User Experience /
by:
(Language materials, printed)
Computer Vision – ECCV 2018 = 15th European Conference, Munich, Germany, September 8-14, 2018, Proceedings, Part I /
by:
(Language materials, printed)
Imaging, Vision and Learning Based on Optimization and PDEs = IVLOPDE, Bergen, Norway, August 29 – September 2, 2016 /
by:
(Language materials, printed)
Combinatorial Image Analysis = 19th International Workshop, IWCIA 2018, Porto, Portugal, November 22–24, 2018, Proceedings /
by:
(Language materials, printed)
Spatial Visualization and Professional Competence = The Development of Proficiency Among Digital Artists /
by:
(Language materials, printed)
Digital Cultural Heritage = Final Conference of the Marie Skłodowska-Curie Initial Training Network for Digital Cultural Heritage, ITN-DCH 2017, Olimje, Slovenia, May 23–25, 2017, Revised Selected Papers /
by:
(Language materials, printed)
LATIN 2018: Theoretical Informatics = 13th Latin American Symposium, Buenos Aires, Argentina, April 16-19, 2018, Proceedings /
by:
(Language materials, printed)
Graphics Recognition. Current Trends and Evolutions = 12th IAPR International Workshop, GREC 2017, Kyoto, Japan, November 9-10, 2017, Revised Selected Papers /
by:
(Language materials, printed)
Document Image Analysis = Current Trends and Challenges in Graphics Recognition /
by:
(Language materials, printed)
Algorithms and Discrete Applied Mathematics = 4th International Conference, CALDAM 2018, Guwahati, India, February 15-17, 2018, Proceedings /
by:
(Language materials, printed)
Developing Turn-Based Multiplayer Games = with GameMaker Studio 2 and NodeJS /
by:
(Language materials, printed)
Physically Based Shader Development for Unity 2017 = Develop Custom Lighting Systems /
by:
(Language materials, printed)
Multi-Modality Imaging = Applications and Computational Techniques /
by:
(Language materials, printed)
Computer Vision – ECCV 2018 = 15th European Conference, Munich, Germany, September 8–14, 2018, Proceedings, Part XIV /
by:
(Language materials, printed)
Computer Vision – ECCV 2018 = 15th European Conference, Munich, Germany, September 8–14, 2018, Proceedings, Part VII /
by:
(Language materials, printed)
Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry = 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II /
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(Language materials, printed)
Computer Vision – ECCV 2018 = 15th European Conference, Munich, Germany, September 8–14, 2018, Proceedings, Part XII /
by:
(Language materials, printed)
Voice User Interface Design = Moving from GUI to Mixed Modal Interaction /
by:
(Language materials, printed)
Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation = 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I /
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(Language materials, printed)
Interactive Storytelling = 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018, Proceedings /
by:
(Language materials, printed)
Computer Vision – ECCV 2018 = 15th European Conference, Munich, Germany, September 8–14, 2018, Proceedings, Part V /
by:
(Language materials, printed)
Serious Games = 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings /
by:
(Language materials, printed)
Graph Drawing and Network Visualization = 26th International Symposium, GD 2018, Barcelona, Spain, September 26-28, 2018, Proceedings /
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(Language materials, printed)
Human Aspects of IT for the Aged Population. Acceptance, Communication and Participation = 4th International Conference, ITAP 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15–20, 2018, Proceedings, Part I /
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(Language materials, printed)
Computer Vision – ECCV 2018 = 15th European Conference, Munich, Germany, September 8–14, 2018, Proceedings, Part III /
by:
(Language materials, printed)
Computer Vision – ECCV 2018 = 15th European Conference, Munich, Germany, September 8-14, 2018, Proceedings, Part XVI /
by:
(Language materials, printed)
Collecting, Processing and Presenting Geoscientific Information = MATLAB® and Design Recipes for Earth Sciences /
by:
(Language materials, printed)
Bioinformatics and Biomedical Engineering = 6th International Work-Conference, IWBBIO 2018, Granada, Spain, April 25–27, 2018, Proceedings, Part I /
by:
(Language materials, printed)
Approximation and Online Algorithms = 15th International Workshop, WAOA 2017, Vienna, Austria, September 7–8, 2017, Revised Selected Papers /
by:
(Language materials, printed)
Bioinformatics and Biomedical Engineering = 6th International Work-Conference, IWBBIO 2018, Granada, Spain, April 25–27, 2018, Proceedings, Part II /
by:
(Language materials, printed)
Advanced Audio Visualization Using ThMAD = Creating Amazing Graphics with Open Source Software /
by:
(Language materials, printed)
Smart Technology = First International Conference, MTYMEX 2017, Monterrey, Mexico, May 24-26, 2017, Proceedings /
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(Language materials, printed)
MultiMedia Modeling = 24th International Conference, MMM 2018, Bangkok, Thailand, February 5-7, 2018, Proceedings, Part II /
by:
(Language materials, printed)
Programmieren lernen mit Computergrafik = Eine Einführung mit Java und Processing /
by:
(Language materials, printed)
Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures = 48th International Simulation and Gaming Association Conference, ISAGA 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers /
by:
(Language materials, printed)
Interactivity, Game Creation, Design, Learning, and Innovation = 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings /
by:
(Language materials, printed)
Advances in Digital Cultural Heritage = International Workshop, Funchal, Madeira, Portugal, June 28, 2017, Revised Selected Papers /
by:
(Language materials, printed)
Computational Intelligence in Music, Sound, Art and Design = 7th International Conference, EvoMUSART 2018, Parma, Italy, April 4-6, 2018, Proceedings /
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(Language materials, printed)
Image and Signal Processing = 8th International Conference, ICISP 2018, Cherbourg, France, July 2-4, 2018, Proceedings /
by:
(Language materials, printed)
Graph Transformation, Specifications, and Nets = In Memory of Hartmut Ehrig /
by:
(Language materials, printed)
Augmented Reality Art = From an Emerging Technology to a Novel Creative Medium /
by:
(Language materials, printed)
Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment = 4th International Conference, ITAP 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15–20, 2018, Proceedings, Part II /
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(Language materials, printed)
Game design workshop = a playcentric approach to creating innovative games /
by:
(Language materials, printed)
Practical Shader Development = Vertex and Fragment Shaders for Game Developers /
by:
(Language materials, printed)
Computing and Combinatorics = 25th International Conference, COCOON 2019, Xi'an, China, July 29–31, 2019, Proceedings /
by:
(Language materials, printed)
Computational Topology in Image Context = 7th International Workshop, CTIC 2019, Málaga, Spain, January 24-25, 2019, Proceedings /
by:
(Language materials, printed)
Analysis of Experimental Algorithms = Special Event, SEA² 2019, Kalamata, Greece, June 24-29, 2019, Revised Selected Papers /
by:
(Language materials, printed)
Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage = EARTH 2018 /
by:
(Language materials, printed)
HCI in Games = First International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings /
by:
(Language materials, printed)
Inclusive Design for a Digital World = Designing with Accessibility in Mind /
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(Language materials, printed)
Image and Graphics Technologies and Applications = 14th Conference on Image and Graphics Technologies and Applications, IGTA 2019, Beijing, China, April 19–20, 2019, Revised Selected Papers /
by:
(Language materials, printed)
Computer Games = 7th Workshop, CGW 2018, Held in Conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers /
by:
(Language materials, printed)
Representations, Analysis and Recognition of Shape and Motion from Imaging Data = 7th International Workshop, RFMI 2017, Savoie, France, December 17–20, 2017, Revised Selected Papers /
by:
(Language materials, printed)
Unreal for Mobile and Standalone VR = Create Professional VR Apps Without Coding /
by:
(Language materials, printed)
Computer Vision – ECCV 2018 Workshops = Munich, Germany, September 8-14, 2018, Proceedings, Part I /
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(Language materials, printed)
Computer Vision – ECCV 2018 Workshops = Munich, Germany, September 8-14, 2018, Proceedings, Part VI /
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(Language materials, printed)
Computer Vision – ECCV 2018 Workshops = Munich, Germany, September 8-14, 2018, Proceedings, Part III /
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(Language materials, printed)
Virtual, Augmented and Mixed Reality. Multimodal Interaction = 11th International Conference, VAMR 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I /
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(Language materials, printed)
Algorithms and Models for the Web Graph = 16th International Workshop, WAW 2019, Brisbane, QLD, Australia, July 6–7, 2019, Proceedings /
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(Language materials, printed)
Computer Vision – ECCV 2018 Workshops = Munich, Germany, September 8-14, 2018, Proceedings, Part IV /
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(Language materials, printed)
Computer Vision – ECCV 2018 Workshops = Munich, Germany, September 8-14, 2018, Proceedings, Part II /
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(Language materials, printed)
Screenografie kompakt = Der immersive Bildraum grafischer Benutzeroberflächen /
by:
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Color in Electronic Display Systems = Advantages of Multi-primary Displays /
by:
(Language materials, printed)
Computational Modeling of Objects Presented in Images. Fundamentals, Methods, and Applications = 6th International Conference, CompIMAGE 2018, Cracow, Poland, July 2–5, 2018, Revised Selected Papers /
by:
(Language materials, printed)
Combinatorial Optimization and Applications = 13th International Conference, COCOA 2019, Xiamen, China, December 13–15, 2019, Proceedings /
by:
(Language materials, printed)
Developing Bots with QnA Maker Service = Integration with Azure Bot Service and Microsoft Bot Framework /
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(Language materials, printed)
Ray Tracing Gems = High-Quality and Real-Time Rendering with DXR and Other APIs /
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(Language materials, printed)
Advances in Computer Graphics = 36th Computer Graphics International Conference, CGI 2019, Calgary, AB, Canada, June 17–20, 2019, Proceedings /
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(Language materials, printed)
Algorithms and Discrete Applied Mathematics = 5th International Conference, CALDAM 2019, Kharagpur, India, February 14-16, 2019, Proceedings /
by:
(Language materials, printed)
SmartWatch Design Fundamentals = WatchFace Design for Samsung Galaxy SmartWatches /
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(Language materials, printed)
Image Analysis = 21st Scandinavian Conference, SCIA 2019, Norrköping, Sweden, June 11–13, 2019, Proceedings /
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(Language materials, printed)
Discrete Geometry for Computer Imagery = 21st IAPR International Conference, DGCI 2019, Marne-la-Vallée, France, March 26–28, 2019, Proceedings /
by:
(Language materials, printed)
HCI International 2019 - Posters = 21st International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part II /
by:
(Language materials, printed)
Graph-Based Representations in Pattern Recognition = 12th IAPR-TC-15 International Workshop, GbRPR 2019, Tours, France, June 19–21, 2019, Proceedings /
by:
(Language materials, printed)
Combinatorial Algorithms = 30th International Workshop, IWOCA 2019, Pisa, Italy, July 23–25, 2019, Proceedings /
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(Language materials, printed)
Algorithms and Data Structures = 16th International Symposium, WADS 2019, Edmonton, AB, Canada, August 5–7, 2019, Proceedings /
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(Language materials, printed)
Fundamentals of Computation Theory = 22nd International Symposium, FCT 2019, Copenhagen, Denmark, August 12-14, 2019, Proceedings /
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(Language materials, printed)
Pattern Recognition and Information Forensics = ICPR 2018 International Workshops, CVAUI, IWCF, and MIPPSNA, Beijing, China, August 20-24, 2018, Revised Selected Papers /
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(Language materials, printed)
Intersections in Simulation and Gaming: Disruption and Balance = Third Australasian Simulation Congress, ASC 2019, Gold Coast, Australia, September 2–5, 2019, Proceedings /
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(Language materials, printed)
Computer Vision – ECCV 2018 Workshops = Munich, Germany, September 8-14, 2018, Proceedings, Part V /
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(Language materials, printed)
Optimization and Applications = 9th International Conference, OPTIMA 2018, Petrovac, Montenegro, October 1–5, 2018, Revised Selected Papers /
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