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Game design workshop : = a playcentr...
~
Fullerton, Tracy.
Game design workshop : = a playcentric approach to creating innovative games /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Game design workshop :/ by Tracy Fullerton with a foreword by Eric Zimmerman.
Reminder of title:
a playcentric approach to creating innovative games /
Author:
Fullerton, Tracy.
Published:
Boca Raton :CRC Press/Taylor & Francis, : c2014.,
Description:
xxvii, 507 p. :ill. ; : 24 cm;
Notes:
"An A K Peters book."
Subject:
Computer games - Design. -
ISBN:
9781482217162 (pbk.) :
Game design workshop : = a playcentric approach to creating innovative games /
Fullerton, Tracy.
Game design workshop :
a playcentric approach to creating innovative games /by Tracy Fullerton with a foreword by Eric Zimmerman. - 3rd ed. - Boca Raton :CRC Press/Taylor & Francis,c2014. - xxvii, 507 p. :ill. ;24 cm
"An A K Peters book."
Includes bibliographical references and index.
"Since the publication of the second edition, many changes have occurred in the games industry, from an increase in multitouch screen platforms to a rise in smaller teams and development companies and more independent designers. This third edition expands discussions of new platforms and genres of play as well as processes, such as agile development (SCRUM). This edition emphasizes how to work with analytics to improve game play experience and the commercial viability of games. It also includes interviews with a number of independent designers"--
ISBN: 9781482217162 (pbk.) :NT1956
LCCN: 2013041517Subjects--Topical Terms:
591269
Computer games
--Design.
LC Class. No.: QA76.76.C672 / F84 2014
Dewey Class. No.: 794.8/1536
Game design workshop : = a playcentric approach to creating innovative games /
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a playcentric approach to creating innovative games /
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by Tracy Fullerton with a foreword by Eric Zimmerman.
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3rd ed.
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Boca Raton :
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CRC Press/Taylor & Francis,
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c2014.
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xxvii, 507 p. :
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ill. ;
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24 cm
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"An A K Peters book."
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Includes bibliographical references and index.
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"Since the publication of the second edition, many changes have occurred in the games industry, from an increase in multitouch screen platforms to a rise in smaller teams and development companies and more independent designers. This third edition expands discussions of new platforms and genres of play as well as processes, such as agile development (SCRUM). This edition emphasizes how to work with analytics to improve game play experience and the commercial viability of games. It also includes interviews with a number of independent designers"--
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