Computer games - Design.
概要
作品: | 76 作品在 50 項出版品 50 種語言 |
---|
書目資訊
Godot 3D game development = 2D adventure games, 3D maths and physics, game mechanics, animations, and 3D game development /
by:
(書目-語言資料,印刷品)
Exploring game mechanics = principles and techniques to make fun, engaging games /
by:
(書目-語言資料,印刷品)
End-to-end game development = creating independent serious games and simulations from start to finish /
by:
(書目-語言資料,印刷品)
Fusion of smart, multimedia and computer gaming technologies = research, systems and perspectives /
by:
(書目-語言資料,印刷品)
Game art complete : = all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques /
by:
(書目-語言資料,印刷品)
3D automotive modeling = an insider's guide to 3D car modeling and design for games and film /
by:
(書目-語言資料,印刷品)
Build your own 2D game engine and create great web games = using HTML5, JavaScript, and WebGL /
by:
(書目-語言資料,印刷品)
Design and development of training games : = practical guidelines from a multidisciplinary perspective /
by:
(書目-語言資料,印刷品)
Lean game development = apply lean frameworks to the process of game development /
by:
(書目-語言資料,印刷品)
Cross over to HTML5 game development = use your programming experience to create mobile games /
by:
(書目-語言資料,印刷品)
更多
較少的
主題