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Game design theory = a new philosophy for understanding games /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Game design theory/ Keith Burgun.
Reminder of title:
a new philosophy for understanding games /
Author:
Burgun, Keith.
Published:
Boca Raton, FL :A K Peters/CRC Press, : 2012.,
Description:
1 online resource.
Notes:
Includes index.
Subject:
Computer games - Design. -
Online resource:
http://www.crcnetbase.com/isbn/9781466554214
Online resource:
https://www.taylorfrancis.com/books/9780429097027
ISBN:
9781466554214 (electronic bk.)
Game design theory = a new philosophy for understanding games /
Burgun, Keith.
Game design theory
a new philosophy for understanding games /[electronic resource] :Keith Burgun. - Boca Raton, FL :A K Peters/CRC Press,2012. - 1 online resource.
Includes index.
1. The concept of game -- 2. On game design -- 3. How we got here -- 4. Through the lens : video games -- 5. Through the lens : board games -- 6. Predictions.
"This work looks at how digital games fit into the long history of games and offers solutions to some of video games toughest design challenges. It covers the art and craft of developing a set of rules to create a contest between players or other agents, targeted specifically at digital game designers. The author outlines a somewhat radical philosophy based on thousands of years of game design, illustrating how we must adhere to these ancient principles if we are to improve digital games in the future"--
ISBN: 9781466554214 (electronic bk.)Subjects--Topical Terms:
591269
Computer games
--Design.Index Terms--Genre/Form:
554714
Electronic books.
LC Class. No.: QA76.76.C672 / B86 2012eb
Dewey Class. No.: 794.8/1536
Game design theory = a new philosophy for understanding games /
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Burgun, Keith.
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Game design theory
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[electronic resource] :
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a new philosophy for understanding games /
$c
Keith Burgun.
260
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Boca Raton, FL :
$b
A K Peters/CRC Press,
$c
2012.
300
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1 online resource.
500
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Includes index.
505
0
$a
1. The concept of game -- 2. On game design -- 3. How we got here -- 4. Through the lens : video games -- 5. Through the lens : board games -- 6. Predictions.
520
$a
"This work looks at how digital games fit into the long history of games and offers solutions to some of video games toughest design challenges. It covers the art and craft of developing a set of rules to create a contest between players or other agents, targeted specifically at digital game designers. The author outlines a somewhat radical philosophy based on thousands of years of game design, illustrating how we must adhere to these ancient principles if we are to improve digital games in the future"--
$c
Provided by publisher.
588
0
$a
Print version record.
650
0
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Computer games
$x
Design.
$3
591269
650
0
$a
Computer games
$x
Programming.
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561595
650
0
$a
Video games
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Design.
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564223
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Electronic books.
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local
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554714
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http://www.crcnetbase.com/isbn/9781466554214
856
4 0
$u
https://www.taylorfrancis.com/books/9780429097027
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