語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Artificial intelligence in games
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Artificial intelligence in games/ Paul Roberts ; illustrated by Nicholas Dent.
作者:
Roberts, Paul.
其他作者:
Dent, Nicholas.
出版者:
Boca Raton, FL :CRC Press, : 2023.,
面頁冊數:
1 online resource :ill. :
標題:
Computer games - Programming. -
電子資源:
https://www.taylorfrancis.com/books/9781003305835
ISBN:
9781003305835
Artificial intelligence in games
Roberts, Paul.
Artificial intelligence in games
[electronic resource] /Paul Roberts ; illustrated by Nicholas Dent. - 1st ed. - Boca Raton, FL :CRC Press,2023. - 1 online resource :ill.
Includes bibliographical references and index.
Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks.
"This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"--
ISBN: 9781003305835Subjects--Topical Terms:
561595
Computer games
--Programming.
LC Class. No.: QA76.76.C672 / R6327 2023eb
Dewey Class. No.: 794.8/1526
Artificial intelligence in games
LDR
:01944cam a2200385 a 4500
001
1168205
005
20251017072503.0
006
m o d
007
cr cnu---unuuu
008
251229s2023 flua ob 001 0 eng d
020
$a
9781003305835
$q
(electronic bk.)
020
$a
1003305830
$q
(electronic bk.)
020
$a
9781000623055
$q
(electronic bk. : EPUB)
020
$a
100062305X
$q
(electronic bk. : EPUB)
020
$a
9781000622782
$q
(electronic bk. : PDF)
020
$a
1000622789
$q
(electronic bk. : PDF)
020
$z
9781032033228
$q
(pbk.)
020
$z
1032033223
$q
(pbk.)
020
$z
9781032305950
$q
(hbk.)
020
$z
1032305959
$q
(hbk.)
035
$a
(OCoLC)1330245815
035
$a
(OCoLC-P)1330245815
035
$a
9781003305835
040
$a
OCoLC-P
$b
eng
$c
OCoLC-P
041
0
$a
eng
050
4
$a
QA76.76.C672
$b
R6327 2023eb
082
0 4
$a
794.8/1526
$2
22
100
1
$a
Roberts, Paul.
$3
1135951
245
1 0
$a
Artificial intelligence in games
$h
[electronic resource] /
$c
Paul Roberts ; illustrated by Nicholas Dent.
250
$a
1st ed.
260
$a
Boca Raton, FL :
$b
CRC Press,
$c
2023.
300
$a
1 online resource :
$b
ill.
504
$a
Includes bibliographical references and index.
505
0
$a
Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks.
520
$a
"This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"--
$c
Provided by publisher.
588
$a
OCLC-licensed vendor bibliographic record.
650
0
$a
Computer games
$x
Programming.
$3
561595
650
0
$a
Computer games
$x
Design.
$3
591269
650
0
$a
Video games
$x
Design.
$3
564223
650
0
$a
Artificial intelligence.
$3
559380
700
1
$a
Dent, Nicholas.
$3
1497548
856
4 0
$u
https://www.taylorfrancis.com/books/9781003305835
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入