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Artificial intelligence in games
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Artificial intelligence in games/ Paul Roberts ; illustrated by Nicholas Dent.
Author:
Roberts, Paul.
other author:
Dent, Nicholas.
Published:
Boca Raton, FL :CRC Press, : 2023.,
Description:
1 online resource :ill. :
Subject:
Computer games - Programming. -
Online resource:
https://www.taylorfrancis.com/books/9781003305835
ISBN:
9781003305835
Artificial intelligence in games
Roberts, Paul.
Artificial intelligence in games
[electronic resource] /Paul Roberts ; illustrated by Nicholas Dent. - 1st ed. - Boca Raton, FL :CRC Press,2023. - 1 online resource :ill.
Includes bibliographical references and index.
Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks.
"This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"--
ISBN: 9781003305835Subjects--Topical Terms:
561595
Computer games
--Programming.
LC Class. No.: QA76.76.C672 / R6327 2023eb
Dewey Class. No.: 794.8/1526
Artificial intelligence in games
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[electronic resource] /
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Paul Roberts ; illustrated by Nicholas Dent.
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1st ed.
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Boca Raton, FL :
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CRC Press,
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2023.
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1 online resource :
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ill.
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Includes bibliographical references and index.
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Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks.
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"This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"--
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OCLC-licensed vendor bibliographic record.
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Computer games
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Programming.
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Artificial intelligence.
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Dent, Nicholas.
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https://www.taylorfrancis.com/books/9781003305835
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