Computer games - Design.
Overview
Works: | 76 works in 50 publications in 50 languages |
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Titles
Godot 3D game development = 2D adventure games, 3D maths and physics, game mechanics, animations, and 3D game development /
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Exploring game mechanics = principles and techniques to make fun, engaging games /
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End-to-end game development = creating independent serious games and simulations from start to finish /
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Space time play : = computer games, architecture and urbanism : the next level /
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Fusion of smart, multimedia and computer gaming technologies = research, systems and perspectives /
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Game design workshop = a playcentric approach to creating innovative games /
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3D online multimedia & games = processing, transmission and visualization /
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Game art complete : = all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques /
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Game design workshop : = a playcentric approach to creating innovative games /
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Game sound technology and player interaction = concepts and development /
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3D online multimedia & games : = processing, transmission and visualization /
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3D automotive modeling = an insider's guide to 3D car modeling and design for games and film /
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Build your own 2D game engine and create great web games = using HTML5, JavaScript, and WebGL /
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Mobile & social game design : = monetization methods and mechanics /
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Algorithmic and architectural gaming design = implementation and development /
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Handbook of research on serious games as educational, business and research tools
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New pedagogical approaches in game enhanced learning = curriculum integration /
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Design and development of training games : = practical guidelines from a multidisciplinary perspective /
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Extending virtual worlds : = advanced design for virtual environments /
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Video game design : = principles and practices from the ground up /
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Rigging for games : = a primer for technical artists using Maya and Python /
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Lean game development = apply lean frameworks to the process of game development /
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Cross over to HTML5 game development = use your programming experience to create mobile games /
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Introducing JavaScript game development = build a 2D game from the ground up /
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Learn RPGs in GameMaker = studio : build and design role playing games /
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Game usability : = Advice from the experts for advancing the player experience /
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Hands-on game development patterns with Unity 2019 : = create engaging games by using industry-standard design patterns with C# /
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Game design workshop = a playcentric approach to creating innovative games /
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