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GPU Pro 4 = advanced rendering techniques /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
GPU Pro 4/ edited by Wolfgang Engel.
Reminder of title:
advanced rendering techniques /
other author:
Engel, Wolfgang.
Published:
Boca Raton :CRC Press, Taylor & Francis Group, : 2013.,
Description:
1 online resource (xv, 365 p.)
Notes:
"An A K Peters Book."
Subject:
Rendering (Computer graphics) -
Online resource:
https://www.taylorfrancis.com/books/9780429165177
ISBN:
9781466567443 (electronic bk.)
GPU Pro 4 = advanced rendering techniques /
GPU Pro 4
advanced rendering techniques /[electronic resource] :edited by Wolfgang Engel. - Boca Raton :CRC Press, Taylor & Francis Group,2013. - 1 online resource (xv, 365 p.)
"An A K Peters Book."
Includes bibliographical references.
1. Geometry manipulation / Wolfgang Engel -- 2. Rendering / Christopher Oat and Carsten Dachsbacher -- 3. Image space / Michal Valient -- 4. Shadows / Wolfgang Engel -- 5. Game engine design / Wessam Bahnassi -- 6. GPGPU / Sbastien St-Laurent.
"With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geometry manipulation, rendering techniques, handheld devices programming, effects in image space, shadows, 3D Engine Design, and graphics related tools, environmental effects. The book contains a dedicated section on General Purpose GPU Programming that covers CUDA, DirectCompute and OpenCL examples"--
ISBN: 9781466567443 (electronic bk.)Subjects--Topical Terms:
970977
Rendering (Computer graphics)
LC Class. No.: T385 / .G6887 2013eb
Dewey Class. No.: 006.6/93
GPU Pro 4 = advanced rendering techniques /
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advanced rendering techniques /
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edited by Wolfgang Engel.
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CRC Press, Taylor & Francis Group,
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2013.
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1 online resource (xv, 365 p.)
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"An A K Peters Book."
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Includes bibliographical references.
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1. Geometry manipulation / Wolfgang Engel -- 2. Rendering / Christopher Oat and Carsten Dachsbacher -- 3. Image space / Michal Valient -- 4. Shadows / Wolfgang Engel -- 5. Game engine design / Wessam Bahnassi -- 6. GPGPU / Sbastien St-Laurent.
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"With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geometry manipulation, rendering techniques, handheld devices programming, effects in image space, shadows, 3D Engine Design, and graphics related tools, environmental effects. The book contains a dedicated section on General Purpose GPU Programming that covers CUDA, DirectCompute and OpenCL examples"--
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https://www.taylorfrancis.com/books/9780429165177
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