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Computer graphics programming in Ope...
~
Clevenger, John ((Professor of Computer science),)
Computer graphics programming in OpenGL using Java /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Computer graphics programming in OpenGL using Java // V. Scott Gordon, John Clevenger.
Author:
Gordon, V. Scott,
other author:
Clevenger, John
Published:
Dulles, Virginia :Mercury Learning and Inform, LLC, : c2019.,
Description:
xix, 380 p. :ill. (some col.), charts ; : 24 cm. +; 1 CD-ROM (4 3/4 in.) +
Notes:
Features: Includes new sections on implementing soft shadows, performance optimization, and updated tools such as the JOML math library and the NVIDIA® Nsight debugger. -- Covers modern OpenGL 4.0+ shader programming in Java/JOGL, with instructions for both PC/Windows and Macintosh. -- Illustrates every technique with complete running code examples. Everything needed to install the libraries and run every example is provided and fully explained. -- Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment). -- Includes companion files with code, object models, figures, and more.
Subject:
Three-dimensional imaging. -
ISBN:
9781683922193 (cloth) :
Computer graphics programming in OpenGL using Java /
Gordon, V. Scott,
Computer graphics programming in OpenGL using Java /
V. Scott Gordon, John Clevenger. - 2nd ed. - Dulles, Virginia :Mercury Learning and Inform, LLC,c2019. - xix, 380 p. :ill. (some col.), charts ;24 cm. +1 CD-ROM (4 3/4 in.)
Features: Includes new sections on implementing soft shadows, performance optimization, and updated tools such as the JOML math library and the NVIDIA® Nsight debugger. -- Covers modern OpenGL 4.0+ shader programming in Java/JOGL, with instructions for both PC/Windows and Macintosh. -- Illustrates every technique with complete running code examples. Everything needed to install the libraries and run every example is provided and fully explained. -- Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment). -- Includes companion files with code, object models, figures, and more.
Includes bibliographical references and index.
Brief Table Of Contents: 1. Getting started. -- 2. The OpenGL Graphics Pipeline. -- 3. Mathematical Foundations. -- 4. Managing 3D Graphics Data. -- 5. Texture Mapping. -- 6. 3D Models. -- 7. Lighting. -- 8. Shadows. -- 9. Sky and Backgrounds. -- 10. Enhancing Surface Detail. -- 11. Parametric Surfaces. -- 12. Tessellation. -- 13. Geometry Shaders. -- 14. Other Techniques. -- Appendix A: Installation and Setup for Windows (PC). -- Appendix B: Installation and Setup for Macintosh. -- Appendix C: Using the Nsight Graphics Debugger. -- Index.
This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java, along with its theoretical foundations. It is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented. Every shader stage is detailed, starting with the basics of modeling, lighting, textures, etc., up through advanced techniques such as tessellation, soft shadows, and generating realistic materials and environments. Includes companion files with all of the source codemodels, textures, skyboxes and normal maps used in the book. -- back cover.
System requirements for accompanying disc: Computer workstation and CD-ROM drive.
ISBN: 9781683922193 (cloth) :NT2138
LCCN: 2018949984Subjects--Uniform Titles:
OpenGL.
Subjects--Topical Terms:
598562
Three-dimensional imaging.
LC Class. No.: T385 / .G657 2019
Dewey Class. No.: 006.686
Computer graphics programming in OpenGL using Java /
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Features: Includes new sections on implementing soft shadows, performance optimization, and updated tools such as the JOML math library and the NVIDIA® Nsight debugger. -- Covers modern OpenGL 4.0+ shader programming in Java/JOGL, with instructions for both PC/Windows and Macintosh. -- Illustrates every technique with complete running code examples. Everything needed to install the libraries and run every example is provided and fully explained. -- Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment). -- Includes companion files with code, object models, figures, and more.
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Brief Table Of Contents: 1. Getting started. -- 2. The OpenGL Graphics Pipeline. -- 3. Mathematical Foundations. -- 4. Managing 3D Graphics Data. -- 5. Texture Mapping. -- 6. 3D Models. -- 7. Lighting. -- 8. Shadows. -- 9. Sky and Backgrounds. -- 10. Enhancing Surface Detail. -- 11. Parametric Surfaces. -- 12. Tessellation. -- 13. Geometry Shaders. -- 14. Other Techniques. -- Appendix A: Installation and Setup for Windows (PC). -- Appendix B: Installation and Setup for Macintosh. -- Appendix C: Using the Nsight Graphics Debugger. -- Index.
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This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java, along with its theoretical foundations. It is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented. Every shader stage is detailed, starting with the basics of modeling, lighting, textures, etc., up through advanced techniques such as tessellation, soft shadows, and generating realistic materials and environments. Includes companion files with all of the source codemodels, textures, skyboxes and normal maps used in the book. -- back cover.
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