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Graphics shaders = theory and practice /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Graphics shaders/ Mike Bailey, Steve Cunningham.
Reminder of title:
theory and practice /
Author:
Bailey, Michael
other author:
Cunningham, Steve.
Published:
Boca Raton, FL :CRC Press, : c2011.,
Description:
1 online resource (xxviii, 490 p.) :ill. :
Subject:
Computer graphics. -
Online resource:
http://www.crcnetbase.com/isbn/9781439867754
Online resource:
https://www.taylorfrancis.com/books/9780429104701
ISBN:
9781439867754
Graphics shaders = theory and practice /
Bailey, Michael1953-
Graphics shaders
theory and practice /[electronic resource] :Mike Bailey, Steve Cunningham. - 2nd ed. - Boca Raton, FL :CRC Press,c2011. - 1 online resource (xxviii, 490 p.) :ill.
Includes bibliographical references and index.
The fixed-function graphics pipeline -- OpenGL shader evolution -- Fundamental shader concepts -- Using glman -- The GLSL shader language -- Lighting -- Vertex shaders -- Fragment shaders and surface appearance -- Surface textures in the fragment shader -- Noise -- Image manipulation with shaders -- Geometry shader concepts and examples -- Tessellation shaders -- The GLSL API -- Using shaders for scientific visualization -- Serious fun.
"This book uses examples in OpenGL and the OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a discussion on handling OpenGL's evolution beyond its original built-in functionality, including four new appendices that provide C++ class code to help in this transition. It includes a new chapter on tessellation shaders. It also discusses shaders in multipass rendering and presents new applications including terrain bump mapping, morphing 3D geometry, and wavy glass."--
ISBN: 9781439867754Subjects--Uniform Titles:
OpenGL.
Subjects--Topical Terms:
561602
Computer graphics.
Index Terms--Genre/Form:
554714
Electronic books.
LC Class. No.: T385 / .B3455 2012eb
Dewey Class. No.: 006.6/6
Graphics shaders = theory and practice /
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Bailey, Michael
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1953-
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Graphics shaders
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[electronic resource] :
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theory and practice /
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Mike Bailey, Steve Cunningham.
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2nd ed.
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Boca Raton, FL :
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CRC Press,
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c2011.
300
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1 online resource (xxviii, 490 p.) :
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ill.
504
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Includes bibliographical references and index.
505
0
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The fixed-function graphics pipeline -- OpenGL shader evolution -- Fundamental shader concepts -- Using glman -- The GLSL shader language -- Lighting -- Vertex shaders -- Fragment shaders and surface appearance -- Surface textures in the fragment shader -- Noise -- Image manipulation with shaders -- Geometry shader concepts and examples -- Tessellation shaders -- The GLSL API -- Using shaders for scientific visualization -- Serious fun.
520
$a
"This book uses examples in OpenGL and the OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a discussion on handling OpenGL's evolution beyond its original built-in functionality, including four new appendices that provide C++ class code to help in this transition. It includes a new chapter on tessellation shaders. It also discusses shaders in multipass rendering and presents new applications including terrain bump mapping, morphing 3D geometry, and wavy glass."--
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Provided by publisher.
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Print version record.
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OpenGL.
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Computer graphics.
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Cunningham, Steve.
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1060934
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http://www.crcnetbase.com/isbn/9781439867754
856
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https://www.taylorfrancis.com/books/9780429104701
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