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Creating games with Unity, Substance...
~
Li, Jingtian.
Creating games with Unity, Substance Painter, & Maya : = models, textures, animation, & code /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Creating games with Unity, Substance Painter, & Maya :/ Jingtian Li ... [et al.].
其他題名:
models, textures, animation, & code /
其他作者:
Li, Jingtian.
出版者:
Boca Raton :CRC Press, : c2021.,
面頁冊數:
xxii, 746 p. :ill. (chiefly col.) ; : 23 cm.;
附註:
Includes index.
標題:
Three-dimensional display systems. -
ISBN:
9780367506032
Creating games with Unity, Substance Painter, & Maya : = models, textures, animation, & code /
Creating games with Unity, Substance Painter, & Maya :
models, textures, animation, & code /Jingtian Li ... [et al.]. - 1st ed. - Boca Raton :CRC Press,c2021. - xxii, 746 p. :ill. (chiefly col.) ;23 cm.
Includes index.
Ch. 1. Maya modeling -- Ch. 2. Maya set UV -- Ch. 3. Set texturing -- Ch. 4. Unity asset creation -- Ch. 5. Unity level creation -- Ch. 6. Lighting and baking -- Ch. 7. Character modeling -- Ch. 8. UV mapping -- Ch. 9. Character texture painting -- Ch. 10. Rigging -- Ch. 11. FPS animation in Maya -- Ch. 12. Auto rigging -- Ch. 13. Introduction to C# -- Ch. 14. FPS animations -- Ch. 15. Raycasting and render textures -- Ch. 16. Weapons -- Ch. 17. AI -- Ch. 18. Health and inventory -- Ch. 19. UI -- Ch. 20. Boss battle.
This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. -- Amazon.com
ISBN: 9780367506032Subjects--Uniform Titles:
Maya (Computer file)
Subjects--Topical Terms:
573588
Three-dimensional display systems.
LC Class. No.: QA76.76.C672 / L5 2021
Dewey Class. No.: 794.81526
Creating games with Unity, Substance Painter, & Maya : = models, textures, animation, & code /
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Ch. 1. Maya modeling -- Ch. 2. Maya set UV -- Ch. 3. Set texturing -- Ch. 4. Unity asset creation -- Ch. 5. Unity level creation -- Ch. 6. Lighting and baking -- Ch. 7. Character modeling -- Ch. 8. UV mapping -- Ch. 9. Character texture painting -- Ch. 10. Rigging -- Ch. 11. FPS animation in Maya -- Ch. 12. Auto rigging -- Ch. 13. Introduction to C# -- Ch. 14. FPS animations -- Ch. 15. Raycasting and render textures -- Ch. 16. Weapons -- Ch. 17. AI -- Ch. 18. Health and inventory -- Ch. 19. UI -- Ch. 20. Boss battle.
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