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Intersections Across Disciplines = I...
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Tawfik, Andrew A.
Intersections Across Disciplines = Interdisciplinarity and learning /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Intersections Across Disciplines/ edited by Brad Hokanson, Marisa Exter, Amy Grincewicz, Matthew Schmidt, Andrew A. Tawfik.
其他題名:
Interdisciplinarity and learning /
其他作者:
Tawfik, Andrew A.
面頁冊數:
XI, 303 p. 70 illus., 55 illus. in color.online resource. :
Contained By:
Springer Nature eBook
標題:
Higher Education. -
電子資源:
https://doi.org/10.1007/978-3-030-53875-0
ISBN:
9783030538750
Intersections Across Disciplines = Interdisciplinarity and learning /
Intersections Across Disciplines
Interdisciplinarity and learning /[electronic resource] :edited by Brad Hokanson, Marisa Exter, Amy Grincewicz, Matthew Schmidt, Andrew A. Tawfik. - 1st ed. 2021. - XI, 303 p. 70 illus., 55 illus. in color.online resource. - Educational Communications and Technology: Issues and Innovations,2625-0012. - Educational Communications and Technology: Issues and Innovations,.
Chapter 1. Rethinking the Role of the Library in an Era of Inquiry-based Learning: Opportunities for Interdisciplinary Approaches -- Chapter 2. Guiding Principles for Integrating Disciplines and Practices in Pursuit of Complex and Diverse Learning Outcomes -- Chapter 3. Educology Is Interdisciplinary: What Is It? Why Do We Need It? Why Should We Care? -- Chapter 4. Multimodal Social Semiotics and Learning Design: In Search of Interdisciplinarity -- Chapter 5. Wisdom and Power: Using Information Theory to Assess the Transactional Relationship between the Learner and the Knowledge Provider -- Chapter 6. The Importance of Interest Development across STEM Learning Environments -- Chapter 7. Designing for Generative Online Learning: A Situative Program of Research -- Chapter 8. Instructional design and user experience design: Values and perspectives examined through artifact analysis -- Chapter 9. Educational Software Design in Practice: Understanding the Power of Intersecting Disciplines on Design Process -- Chapter 10. Unifying Material Culture and Traditional Research: How Academic Museums Stimulate Interdisciplinary Experiences for Faculty -- Chapter 11. Improving Reading Speed for Dyslexic Readers -- Chapter 12. Interdisciplinary Research Collaboration: An Option for Advancing Your “Unpublishable” Research -- Chapter 13. The Centrality of Interdisciplinarity for Overcoming Design and Development Constraints of a Multi-user Virtual Reality Intervention for Adults with Autism: A Design Case -- Chapter 14. Potentials of Teaching, Learning, and Design with Virtual Reality: an Interdisciplinary Thematic Analysis -- Chapter 15. Cultivating Design Thinking in an Interdisciplinary Collaborative Project-based Learning Environment -- Chapter 16. Reframing Interdisciplinarity Toward Equity and Inclusion -- Chapter 17. Interdisciplinary Development of Geoscience OER:Formative Evaluation and Project Management for Instructional Design -- Chapter 18. Muse Design Studio: Advancing Creative Problem Solving as a Platform for Interdisciplinary Education -- Chapter 19. Interdisciplinarity and International Education: Creating Opportunities for Collaboration in Design Research and Practice -- Chapter 20. Developing a Rubric for Teaching and Assessing Design Thinking Across the Curriculum -- Chapter 21. Teaching Design to Public Health Majors: A Design Case of an Undergraduate Interdisciplinary Course -- Chapter 22. Interdisciplinary Learner Engagement: Bridging Corporate Training and K-12 Education.
This volume is the result of the annual Summer research symposium sponsored by the Association for Educational Communications and Technology (AECT). The twenty-two chapters in this volume seek to examine how learning and the design of instruction is interdisciplinary and connective in terms of research and practice. The book is generally divided into three areas: Theory, Research, and Application. This framework shaped the authors’ interactions, discussions, and the informal context of the symposium. Writings are included on multiple levels including research and practice on learning across disciplines, including instructional design and how design thinking is inherently interdisciplinary. How learning is designed for general audiences or for purposely integrated educational experiences has also been examined.
ISBN: 9783030538750
Standard No.: 10.1007/978-3-030-53875-0doiSubjects--Topical Terms:
679030
Higher Education.
LC Class. No.: L1-991
Dewey Class. No.: 370
Intersections Across Disciplines = Interdisciplinarity and learning /
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Chapter 1. Rethinking the Role of the Library in an Era of Inquiry-based Learning: Opportunities for Interdisciplinary Approaches -- Chapter 2. Guiding Principles for Integrating Disciplines and Practices in Pursuit of Complex and Diverse Learning Outcomes -- Chapter 3. Educology Is Interdisciplinary: What Is It? Why Do We Need It? Why Should We Care? -- Chapter 4. Multimodal Social Semiotics and Learning Design: In Search of Interdisciplinarity -- Chapter 5. Wisdom and Power: Using Information Theory to Assess the Transactional Relationship between the Learner and the Knowledge Provider -- Chapter 6. The Importance of Interest Development across STEM Learning Environments -- Chapter 7. Designing for Generative Online Learning: A Situative Program of Research -- Chapter 8. Instructional design and user experience design: Values and perspectives examined through artifact analysis -- Chapter 9. Educational Software Design in Practice: Understanding the Power of Intersecting Disciplines on Design Process -- Chapter 10. Unifying Material Culture and Traditional Research: How Academic Museums Stimulate Interdisciplinary Experiences for Faculty -- Chapter 11. Improving Reading Speed for Dyslexic Readers -- Chapter 12. Interdisciplinary Research Collaboration: An Option for Advancing Your “Unpublishable” Research -- Chapter 13. The Centrality of Interdisciplinarity for Overcoming Design and Development Constraints of a Multi-user Virtual Reality Intervention for Adults with Autism: A Design Case -- Chapter 14. Potentials of Teaching, Learning, and Design with Virtual Reality: an Interdisciplinary Thematic Analysis -- Chapter 15. Cultivating Design Thinking in an Interdisciplinary Collaborative Project-based Learning Environment -- Chapter 16. Reframing Interdisciplinarity Toward Equity and Inclusion -- Chapter 17. Interdisciplinary Development of Geoscience OER:Formative Evaluation and Project Management for Instructional Design -- Chapter 18. Muse Design Studio: Advancing Creative Problem Solving as a Platform for Interdisciplinary Education -- Chapter 19. Interdisciplinarity and International Education: Creating Opportunities for Collaboration in Design Research and Practice -- Chapter 20. Developing a Rubric for Teaching and Assessing Design Thinking Across the Curriculum -- Chapter 21. Teaching Design to Public Health Majors: A Design Case of an Undergraduate Interdisciplinary Course -- Chapter 22. Interdisciplinary Learner Engagement: Bridging Corporate Training and K-12 Education.
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