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Next-generation applications and implementations of gamification systems
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Next-generation applications and implementations of gamification systems/ Filipe Portela, Ricardo Queiros.
other author:
Portela, Filipe.
Published:
Hershey, PA :Engineering Science Reference, : 2022,
Description:
1 online resource (xxi, 281 p.)
Subject:
Gamification - Industrial applications. -
Online resource:
https://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-8089-9
ISBN:
9781799880912 (ebk.)
Next-generation applications and implementations of gamification systems
Next-generation applications and implementations of gamification systems
[electronic resource] /Filipe Portela, Ricardo Queiros. - Hershey, PA :Engineering Science Reference,2022 - 1 online resource (xxi, 281 p.) - Advances in human and social aspects of thechnology (AHSAT) book series.
Includes bibliographical references and index.
"The main goal of this book is to show how to put gamification in action by linking academic and informatics researchers with professionals who use gamification in their day-a-day work to promote the cross-fertilization of gaming information and knowledge across professional and geographical boundaries, catalyzing the users engaging in several areas like education, healthcare, industry, among others"--
ISBN: 9781799880912 (ebk.)
LCCN: 2021019438Subjects--Topical Terms:
1403942
Gamification
--Industrial applications.
LC Class. No.: T57.92 / .N49 2022
Dewey Class. No.: 519.3
Next-generation applications and implementations of gamification systems
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Next-generation applications and implementations of gamification systems
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[electronic resource] /
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Filipe Portela, Ricardo Queiros.
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Engineering Science Reference,
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2022
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1 online resource (xxi, 281 p.)
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Advances in human and social aspects of thechnology (AHSAT) book series
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Includes bibliographical references and index.
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"The main goal of this book is to show how to put gamification in action by linking academic and informatics researchers with professionals who use gamification in their day-a-day work to promote the cross-fertilization of gaming information and knowledge across professional and geographical boundaries, catalyzing the users engaging in several areas like education, healthcare, industry, among others"--
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Industrial applications.
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Portela, Filipe.
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https://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-8089-9
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