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Digital Mexican : = Visual Representation in Video Games.
紀錄類型:
書目-語言資料,手稿 : Monograph/item
正題名/作者:
Digital Mexican :/
其他題名:
Visual Representation in Video Games.
作者:
Palomares, Angel Martin.
面頁冊數:
1 online resource (201 pages)
附註:
Source: Masters Abstracts International, Volume: 85-02.
Contained By:
Masters Abstracts International85-02.
標題:
Design. -
電子資源:
click for full text (PQDT)
ISBN:
9798380143905
Digital Mexican : = Visual Representation in Video Games.
Palomares, Angel Martin.
Digital Mexican :
Visual Representation in Video Games. - 1 online resource (201 pages)
Source: Masters Abstracts International, Volume: 85-02.
Thesis (M.S.)--Drexel University, 2023.
Includes bibliographical references
People all over the world enjoy playing video games. Audiences worldwide have enthusiastically embraced video games. Although video games are popular, minorities may not be adequately represented in them. In games, their cultures are frequently reduced to stereotypical portrayals, which are all too familiar. Mexican culture and people are commonly stereotyped, underrepresented, misrepresented, and appropriated. The objective of this thesis was to gather and evaluate data from Mexican gamers using a grounded theory approach with an empirical lens. The aim was to gain insights into the qualitative analysis of their emotions and opinions towards their depiction in video games and the utilization of their cultural elements. To facilitate future game development, an interactive website was created to guide the appropriate use of Mexican culture. The findings from the gathered data revealed that Mexican gamers expressed dissatisfaction with how they are stereotyped in video games, expressed a desire for more representation, expressed discontent with the misrepresentation of Mexico, and expressed concerns about cultural appropriation.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2024
Mode of access: World Wide Web
ISBN: 9798380143905Subjects--Topical Terms:
595500
Design.
Subjects--Index Terms:
Cultural appropriationIndex Terms--Genre/Form:
554714
Electronic books.
Digital Mexican : = Visual Representation in Video Games.
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Source: Masters Abstracts International, Volume: 85-02.
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Advisor: Matus-Mendoza, Mariadelaluz.
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Thesis (M.S.)--Drexel University, 2023.
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Includes bibliographical references
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People all over the world enjoy playing video games. Audiences worldwide have enthusiastically embraced video games. Although video games are popular, minorities may not be adequately represented in them. In games, their cultures are frequently reduced to stereotypical portrayals, which are all too familiar. Mexican culture and people are commonly stereotyped, underrepresented, misrepresented, and appropriated. The objective of this thesis was to gather and evaluate data from Mexican gamers using a grounded theory approach with an empirical lens. The aim was to gain insights into the qualitative analysis of their emotions and opinions towards their depiction in video games and the utilization of their cultural elements. To facilitate future game development, an interactive website was created to guide the appropriate use of Mexican culture. The findings from the gathered data revealed that Mexican gamers expressed dissatisfaction with how they are stereotyped in video games, expressed a desire for more representation, expressed discontent with the misrepresentation of Mexico, and expressed concerns about cultural appropriation.
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Ann Arbor, Mich. :
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ProQuest,
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Mode of access: World Wide Web
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