Multimedia communications.
Overview
Works: | 190 works in 12 publications in 12 languages |
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Titles
Catalytic Worship : = A Study of Worship Ministries That Create Turnaround Momentum for Urban Ministries in Southern California.
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Breaking Bread : = Piety, Poverty, and Praxis in Tintoretto's Last Suppers.
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Human-technology relationality and self-network organization : = Players and avatars in World of Warcraft.
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A New Era of Policing : = Uncovering Ways Officers Believe Community Relations Can Be Restored.
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Conspiracy, Identity, and American Conservatism : = How Political Elites Use Conspiratorial Discourse in Their Official Communications.
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"Our Own Language, Our Own Voice, Our Own Art" : = The Second Wave Feminist Media in Boston.
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Making Digital History : = The Impact of Digitality on Public Participation and Scholarly Practices in Historical Research.
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Ready Player Two : = An Exploration of the Relationship Between Parental Engagement, Game Design and Child Wellbeing in Digital Gameplay.
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Clinical Artistry : = Creative Use of Digital Technologies in Systemic Psychotherapy Practice.
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We Report, We Decide : = Pre-primary Presidential Campaigns in the New Media Landscape.
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Temporal Learning for Video-Language Understanding and Generation.
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A Mixed-Method Study on Understanding Irregular Migration to Canada Through Technology-Mediated Communication : = YouTube as a Case Study.
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Education Arms Race : = Obama-Era Discourses, New York City School Reform, and the Future of Critical Media Literacy.
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Second-Person Surveillance : = Politics of User Implication in Digital Documentaries.
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ESG Reports : = An Intersection Between Genre, Rhetoric, & Environmental Writing.
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The Medium is the Monster : = Frankenstein in[g] Electronic Literature and Digital Humanities.
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Blogging Mastery : = Analyzing the Key Strategies Behind Successful Blogs.
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From Evidence to Dialogue : = Using Markings as a Tool for Visual Communication in Graphic Design.
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Skin Surveillance Technologies and the Transformation of the Marked Body in History, Theory, and Practice : = A Study of Free Skin's Reclamation and Exploration.
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"Xin dong de shen hao" : = xing su lang man ai qing zhi nan de Zhongguo su ren lian ai guan cha lei zhen ren xiu jie mu = "Heart Signal" : A Guide to Romantic Love in Chinese Dating Reality Show
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How Digital Platforms Impact the Film Industry in Turkey? = = Dijital Platformlar Turkiye'de Sinema Sektorunu Nasil Etkiliyor?.
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Cultural Consumption of Tuwei : = the Conflicted Lowbrow Appeal of the "Rural Flavor" Video in China.
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Emerging Adults' Utilization of Mobile Dating Apps to Find Romantic Relationships.
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Drip or Drop : = Evidence on State Dependence and Consumption Constraints from TV Streaming.
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Digital Content Marketing's Role in the Consumer Journey in Deciding to Enlist in the United States Army.
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Race, Radio, and Records : = A Historical Case Study of WLAC Nashville 1940 - 1970.
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Theoretical and Empirical Explorations of Influencer Marketing.
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The Effect of the Smiley Emoji and Sparkles Emoji in TikTok Beauty Product Ads on Female Gen Z's Emotional Valence and Purchase Intention.
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Drone Forensics : = Framework for Payload Detection Through Flight Log Analysis of Dji Mavic 2 Zoom.
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Site Trouble : = Asianness and Blackness in Contemporary Cultural Production.
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Digital Addiction : = How Nomophobia Levels Affect Appalachian College Student Academic Performance.
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The Many Hats We Wear : = What Technical Writers Do a Professional Writing Portfolio.
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The Language of League : = Making Sense of Multimodal Meaning in Twitch Live Streams.
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Social Media Storytelling : = Examining Organization-Public Relationships and Engagement Strategies in the Publishing Industry.
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Exploring Impulse Buying in Live Stream Shopping : = A Balanced Framework.
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Experience of Personal Brand Building on Social Media Among Content Creators.
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Improving Social Media Usage During Hurricanes, Response, and Recovery : = Emergency Managers' Perspectives.
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Social Media Managers' Perceptions of Relationship Marketing and Customer Engagement.
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Digital media use and adolescent christian formation : = A correlation study.
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Duo pin pu cai se tu wen fu zhi ji shu dui se cai gan zhi xiao xi ying xiang zhi yan jiu = = The Influence of Multi-Spectral Reproduction on Learning of Color Perception.
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Detecting Cloned Regions in Digital Images before and after Facebook Recompression.
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Design Model of Interactive Multimedia Features for Scientific Publications.
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Measuring Digital Advertising Effectiveness : = Solving the Count/Quality Dilemma.
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Analysis of Email as a Collection Method of Digital Image Evidence from Apple iOS.
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How the Taiwanese Podcast Bailingguo News Framed the 2019 Hong Kong Movement : = A Framing Analysis of the Anti-Extradition Law Amendment Bill.
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Advanced Interference Mitigation Techniques for Cellular-Connected Drone Communication.
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From Challenges to Opportunities: Interorganizational Resilience Brokering for Refugee Communities During COVID-19.
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Innovative perspectives on interactive communication systems and technologies
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Designing Social Media Analytics Tools to Support Non-Market Institutions: Four Case Studies Using Twitter Data.
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The Use of Alternative Keyboard Structures to Prevent Shoulder Surfing Attacks in Augmented Reality.
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Mobile multimedia communications = concepts, applications, and challenges /
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Multimedia over IP and wireless networks = compression, networking, and systems /
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Innovations in mobile multimedia communications and applications = new technologies /
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The 3G IP multimedia subsystem (IMS) : = merging the Internet and the cellular worlds /
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Multimedia group communication : = push-to-talk over cellular, presence and list management concepts and applications /
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Digital signage broadcasting = content management and distribution techniques /
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Transmission techniques for emergent multicast and broadcast systems
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Computational inference and control of quality in multimedia services
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Connections for the digital age : = multimedia communications for mobile, nomadic, and fixed devices /
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Advancing the next-generation of mobile computing = emerging technologies /
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Multimedia services and streaming for mobile devices = challenges and innovation /
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Ubiquitous multimedia and mobile agents = models and implementations /
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Scalable multicasting over next-generation internet = design, analysis and applications /
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Intrusion detection for IP-based multimedia communications over wireless networks
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Mobile multimedia broadcasting standards = technology and practice /
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Contemporary challenges and solutions for mobile and multimedia technologies
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Intelligent multimedia techologies for networking applications = techniques and tools /
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Social multimedia signals = signal processing approach to social network phenomena /
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Wireless sensor multimedia networks : = architectures, protocols, and applications /
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Multimedia services and applications in mission critical communication systems
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Multimedia over IP and wireless networks = compression, networking, and systems /
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Breaking television news : = Is social media coverage you can count on?
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News Media Narratives : = Local, International, and Digital Frames of Mexican Elections.
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Design Patterns for Silent Player Characters in Narrative-Driven Games.
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I am Queer. I am a Gamer. I am a Gaymer. : = Phenomenology of In/Exclusion of Gaymer Communities.
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Film as a Mirror of Evolving Consciousness : = The Politics of Representation, the Power of Social Media, and Shifting Landscapes.
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Tribal Youth Media : = Toward a Positive Tribal Youth Development Model.
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Body, Space, Interaction : = Embodiment, Narrative, and the Digitization of Media.
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Understanding Innovations and Conventions and Their Diffusion Process in Online Social Media.
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Media Discourse Surrounding Game Regulation, Online Game Community and Gamers' Participation.
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Understanding Health Care Reform in Comments Sections of Online News Sites.
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#RIP : = Social Media and the Changing Experience of Life and Death.
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Towards a Perceptual Image Quality Assessment Framework for Color Data.
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Pixels From Pulpit and Pew : = The Power of Photography/Digital Images in the Twenty-First Century Church.
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Tracing a Technological God : = A Psychoanalytic Study of Google and the Global Ramifications of its Media Proliferation.
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A Global Election : = Analyses of Chinese, Russian, and Saudi Arabian News Coverage of the 2016 U.S. Presidential Election.
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Moments of Play : = Uncovering the Performances of Videogame Play.
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The Diffusion of Modern Digital Communication Technologies and Their Impact in the Bateyes of the Dominican Republic.
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An open-source internet-capable collaborative music production software toolkit.
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(De)compose, shape-shift, and suture : = Toward a monstrous rhetoric of fan compositions.
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An Investigation of Popular Music Placement as a Viewer Engagement Tool in Television Programming.
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The Professional Communication of Extra-institutional Musicians.
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Differences Between Faculty and Students' Perceptions of the Disruptiveness of Electronic Device Usage in the Classroom.
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Biometric Data Art : = Personalized Narratives and Multimodal Interaction.
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U.S.-Based Product Development and Design Employee Perspectives on Contributing Subject Matter Expertise through a Custom Social Computing Platform at a Global Manufacturing Company.
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Now You're Playing Power : = Nintento and the Commodification of Nostalgia.
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Understanding Public Perceptions of TED Talks : = Influence and Impact of a Multi-Platform, Multi-Venue Non-Profit Organization as a Communicative Space.
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The Abuse of Teenagers by Online Predators Facilitated Through the Internet and Social Media.
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Telling Stories to a New Generation : = How Technology and Media Have Shaped Contemporary Storytelling.
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Aural Abjections and Dancing Dystopias : = Sonic Signifiers in Video Game Horror.
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'Return to Roots' : = An Examination of the Re-Presentations of Rurality Within Post-Apocalyptic Survival Video Games.
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"I Ain't No Girl" : = Exploring Gender Stereotypes in League of Legends.
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Adolescent Sexting : = An Examination of the Psychosocial Contributions to the Creation and Sharing of Sexual Images.
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Factors influencing player behavior in digital games : = A review of literature.
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Identifying Online Streaming User Value in the Netflix Recommendation System.
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The influence of Internet usage, social support, life satisfaction, and depression in the second year of college on student's intention to continue enrollment.
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The usage of smartphone technologies by American expatriate teachers as a communication and cultural assimilation tool.
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The Kardashian Effect : = The Impact of Selfie Culture on Millennial Women.
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Reconceptualizing the Work of a Content Provider for an Online Audience : = A Case Study For How Pedagogical Strategies Can Provide Models of Engagement for Producers of Entertainment.
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Adaptive Video Transmission over Wireless Channels with Optimized Quality of Experiences.
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The Potential Impact of Adolescents Posting Online Videos Accessible by Future Employers and Colleges : = Predictors of Ratings of an Adolescent's Chances for Employment, College Admission, Success in Life, and Propensity for Aggression---While Exploring the Role of Fear and Stereotypes.
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Playing with Virtual Reality : = Early Adopters of Commercial Immersive Technology.
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America's Last Newspaper War : = One Hundred and Sixteen Years of Competition between the Denver Post and Rocky Mountain News.
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Experiential Journalism : = Presence, Emotion, and Sharing Behaviors in News Delivered by Virtual Reality, Television, and Internet in Korea and the United States.
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Where's the Fair Use? Participatory Culture, Creativity, and Copyright on Youtube.
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Participation, Coordination, Agreement... Action? Evaluating the Multistakeholder Model in Internet Governance.
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The Effects of Mental and Physical Load in Exergames on Gameplay Experiences.
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"Let the Feast of Fools Begin, Batman!" : = The Traditional and Gothic Carnvialesques in the Sound Design of the "Batman : Arkham" Video Games.
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How Many Virtual Wars Must a Man Fight Before You Call Him a Man : = Video Games and Masculinity.
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Calibrating Reality with a Mind's Mirror Postulate : = Towards a Comprehensive Schema for Measuring Personal Presence.
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Gaming The Comic Book : = Turning The Page on How Comics and Videogames Intersect as Interactive, Digital Experiences.
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Creative Convergence in Practice and Its Effects on Higher Education : = A Mixed-Methods, Neopragmatist Study Examining Media Arts.
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Gameplay in an Unfamiliar Environment : = Novice and Expert Adult Players Encountering Portal for the First Time.
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Now You're Playing With Pedagogy : = Video Games, Digital Literacies, and Trans-Media Participatory Cultures.
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I'm Not Playing Anymore : = Player Subjectivities, Identity Performance, and Ludic Limitations in Tabletop Games.
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Plato's Evil Closet : = Using a Nonviolent Dungeon Crawler to Address White Heteropatriarchy in Video Games.
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Playing with Culture : = The Representation of Native Americans in Video Games.
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Click, share, converse : = Sensemaking of communication dynamics on digital media platforms.
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How Technological Innovation in Media Provokes Industry and Regulatory Change.
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The Digital Incunabula : = The Future of Storytelling in the Digital Age.
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The Political Aesthetic of Irony in the Post-Racial United States.
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College Students' Use of Digital and Traditional Media : = Uses and Gratifications Approach.
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Cross-Sensory Perception in Music and Visual Media : = A Neurocognitive Approach to Multimedia Counterpoint.
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Themes and Aesthetic of the Victorian Era and Their Practical Application in 21st Century Storytelling.
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The Nether Worlds of Jennifer Haley --- A Case Study of Virtuality Theatre.
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Beyond Animation : = Toward a Rhetoric of Motion Design for Technical and Professional Writing.
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Designing for the Mindbody in Technology-Mediated Music-Making.
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Financial Challenges of New Media Art in Contemporary Arts Institutions.
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Association of exergaming with physical literacy in Canadian children.
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A Current Comparison of e-Sports & Traditional Sports, "Plug Me in Coach!".
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Multilingual Literacy Practice in One School Community: Reading, Writing, and Being Across Japanese and English.
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Multiple Voices: A Study of Pluriliterate North Atlantic Coast Nicaraguan Youth’s Multimedia Design Practices in Classroom and Online Community Contexts.
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Resource management for multimedia services in high data rate wireless networks
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