Multimedia communications.
Overview
            | Works: | 194 works in 15 publications in 15 languages | |
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Titles
          
                  
                    AI Through Your Lens An Interactive and Immersive Experience About Al Imaginaries /
                  
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                        Mobile multimedia communications = concepts, applications, and challenges /
                      
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                        Multimedia over IP and wireless networks = compression, networking, and systems /
                      
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                        Innovations in mobile multimedia communications and applications = new technologies /
                      
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                        The 3G IP multimedia subsystem (IMS) : = merging the Internet and the cellular worlds /
                      
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                        Multimedia group communication : = push-to-talk over cellular, presence and list management concepts and applications /
                      
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                        Digital signage broadcasting = content management and distribution techniques /
                      
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                        Transmission techniques for emergent multicast and broadcast systems
                      
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                        Computational inference and control of quality in multimedia services
                      
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                        Connections for the digital age : = multimedia communications for mobile, nomadic, and fixed devices /
                      
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                        Advancing the next-generation of mobile computing = emerging technologies /
                      
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                        Multimedia services and streaming for mobile devices = challenges and innovation /
                      
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                        Ubiquitous multimedia and mobile agents = models and implementations /
                      
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                        Scalable multicasting over next-generation internet = design, analysis and applications /
                      
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                        Intrusion detection for IP-based multimedia communications over wireless networks
                      
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                        Mobile multimedia broadcasting standards = technology and practice /
                      
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                        Contemporary challenges and solutions for mobile and multimedia technologies
                      
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                        Intelligent multimedia techologies for networking applications = techniques and tools /
                      
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                        Social multimedia signals = signal processing approach to social network phenomena /
                      
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                        Wireless sensor multimedia networks : = architectures, protocols, and applications /
                      
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                        Multimedia services and applications in mission critical communication systems
                      
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                        Multimedia over IP and wireless networks = compression, networking, and systems /
                      
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                        Breaking television news : = Is social media coverage you can count on?
                      
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                        News Media Narratives : = Local, International, and Digital Frames of Mexican Elections.
                      
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                        Design Patterns for Silent Player Characters in Narrative-Driven Games.
                      
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                        I am Queer. I am a Gamer. I am a Gaymer. : = Phenomenology of In/Exclusion of Gaymer Communities.
                      
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                        Film as a Mirror of Evolving Consciousness : = The Politics of Representation, the Power of Social Media, and Shifting Landscapes.
                      
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                        Tribal Youth Media : = Toward a Positive Tribal Youth Development Model.
                      
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                        Body, Space, Interaction : = Embodiment, Narrative, and the Digitization of Media.
                      
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                        Understanding Innovations and Conventions and Their Diffusion Process in Online Social Media.
                      
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                        Media Discourse Surrounding Game Regulation, Online Game Community and Gamers' Participation.
                      
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                        Understanding Health Care Reform in Comments Sections of Online News Sites.
                      
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                        #RIP : = Social Media and the Changing Experience of Life and Death.
                      
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                        Towards a Perceptual Image Quality Assessment Framework for Color Data.
                      
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                        Pixels From Pulpit and Pew : = The Power of Photography/Digital Images in the Twenty-First Century Church.
                      
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                        Tracing a Technological God : = A Psychoanalytic Study of Google and the Global Ramifications of its Media Proliferation.
                      
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                        A Global Election : = Analyses of Chinese, Russian, and Saudi Arabian News Coverage of the 2016 U.S. Presidential Election.
                      
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                        Moments of Play : = Uncovering the Performances of Videogame Play.
                      
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                        The Diffusion of Modern Digital Communication Technologies and Their Impact in the Bateyes of the Dominican Republic.
                      
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                        An open-source internet-capable collaborative music production software toolkit.
                      
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                        (De)compose, shape-shift, and suture : = Toward a monstrous rhetoric of fan compositions.
                      
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                        An Investigation of Popular Music Placement as a Viewer Engagement Tool in Television Programming.
                      
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                        The Professional Communication of Extra-institutional Musicians.
                      
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                        Differences Between Faculty and Students' Perceptions of the Disruptiveness of Electronic Device Usage in the Classroom.
                      
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                        Biometric Data Art : = Personalized Narratives and Multimodal Interaction.
                      
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                        U.S.-Based Product Development and Design Employee Perspectives on Contributing Subject Matter Expertise through a Custom Social Computing Platform at a Global Manufacturing Company.
                      
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                        Now You're Playing Power : = Nintento and the Commodification of Nostalgia.
                      
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                        Understanding Public Perceptions of TED Talks : = Influence and Impact of a Multi-Platform, Multi-Venue Non-Profit Organization as a Communicative Space.
                      
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                        The Abuse of Teenagers by Online Predators Facilitated Through the Internet and Social Media.
                      
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                        Telling Stories to a New Generation : = How Technology and Media Have Shaped Contemporary Storytelling.
                      
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                        Aural Abjections and Dancing Dystopias : = Sonic Signifiers in Video Game Horror.
                      
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                        'Return to Roots' : = An Examination of the Re-Presentations of Rurality Within Post-Apocalyptic Survival Video Games.
                      
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                        "I Ain't No Girl" : = Exploring Gender Stereotypes in  League of Legends.
                      
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                        Adolescent Sexting : = An Examination of the Psychosocial Contributions to the Creation and Sharing of Sexual Images.
                      
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                        Factors influencing player behavior in digital games : = A review of literature.
                      
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                        Identifying Online Streaming User Value in the Netflix Recommendation System.
                      
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                        The influence of Internet usage, social support, life satisfaction, and depression in the second year of college on student's intention to continue enrollment.
                      
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                        The usage of smartphone technologies by American expatriate teachers as a communication and cultural assimilation tool.
                      
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                        The Kardashian Effect : = The Impact of Selfie Culture on Millennial Women.
                      
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                        Reconceptualizing the Work of a Content Provider for an Online Audience : = A Case Study For How Pedagogical Strategies Can Provide Models of Engagement for Producers of Entertainment.
                      
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                        Adaptive Video Transmission over Wireless Channels with Optimized Quality of Experiences.
                      
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                        The Potential Impact of Adolescents Posting Online Videos Accessible by Future Employers and Colleges : = Predictors of Ratings of an Adolescent's Chances for Employment, College Admission, Success in Life, and Propensity for Aggression---While Exploring the Role of Fear and Stereotypes.
                      
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                        Playing with Virtual Reality : = Early Adopters of Commercial Immersive Technology.
                      
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                        America's Last Newspaper War : = One Hundred and Sixteen Years of Competition between the Denver Post and Rocky Mountain News.
                      
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                        Experiential Journalism : = Presence, Emotion, and Sharing Behaviors in News Delivered by Virtual Reality, Television, and Internet in Korea and the United States.
                      
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                        Where's the Fair Use? Participatory Culture, Creativity, and Copyright on Youtube.
                      
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                        Participation, Coordination, Agreement... Action? Evaluating the Multistakeholder Model in Internet Governance.
                      
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                        The Effects of Mental and Physical Load in Exergames on Gameplay Experiences.
                      
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                        "Let the Feast of Fools Begin, Batman!" : = The Traditional and Gothic Carnvialesques in the Sound Design of the "Batman : Arkham" Video Games.
                      
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                        How Many Virtual Wars Must a Man Fight Before You Call Him a Man : = Video Games and Masculinity.
                      
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                        Calibrating Reality with a Mind's Mirror Postulate : = Towards a Comprehensive Schema for Measuring Personal Presence.
                      
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                        Gaming The Comic Book : = Turning The Page on How Comics and Videogames Intersect as Interactive, Digital Experiences.
                      
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                        Creative Convergence in Practice and Its Effects on Higher Education : = A Mixed-Methods, Neopragmatist Study Examining Media Arts.
                      
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                        Gameplay in an Unfamiliar Environment : = Novice and Expert Adult Players Encountering Portal for the First Time.
                      
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                        Now You're Playing With Pedagogy : = Video Games, Digital Literacies, and Trans-Media Participatory Cultures.
                      
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                        I'm Not Playing Anymore : = Player Subjectivities, Identity Performance, and Ludic Limitations in Tabletop Games.
                      
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                        Plato's Evil Closet : = Using a Nonviolent Dungeon Crawler to Address White Heteropatriarchy in Video Games.
                      
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                        Playing with Culture : = The Representation of Native Americans in Video Games.
                      
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                        Click, share, converse : = Sensemaking of communication dynamics on digital media platforms.
                      
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                        How Technological Innovation in Media Provokes Industry and Regulatory Change.
                      
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                        The Digital Incunabula : = The Future of Storytelling in the Digital Age.
                      
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                        The Political Aesthetic of Irony in the Post-Racial United States.
                      
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                        College Students' Use of Digital and Traditional Media : = Uses and Gratifications Approach.
                      
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                        Cross-Sensory Perception in Music and Visual Media : = A Neurocognitive Approach to Multimedia Counterpoint.
                      
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                        Themes and Aesthetic of the Victorian Era and Their Practical Application in 21st Century Storytelling.
                      
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                        The Nether Worlds of Jennifer Haley --- A Case Study of Virtuality Theatre.
                      
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                        Beyond Animation : = Toward a Rhetoric of Motion Design for Technical and Professional Writing.
                      
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                        Designing for the Mindbody in Technology-Mediated Music-Making.
                      
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                        Financial Challenges of New Media Art in Contemporary Arts Institutions.
                      
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                        Association of exergaming with physical literacy in Canadian children.
                      
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                        A Current Comparison of e-Sports & Traditional Sports, "Plug Me in Coach!".
                      
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                        Multilingual Literacy Practice in One School Community: Reading, Writing, and Being Across Japanese and English.
                      
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                        Multiple Voices: A Study of Pluriliterate North Atlantic Coast Nicaraguan Youth’s Multimedia Design Practices in Classroom and Online Community Contexts.
                      
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                        Resource management for multimedia services in high data rate wireless networks
                      
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                        The Use of Alternative Keyboard Structures to Prevent Shoulder Surfing Attacks in Augmented Reality.
                      
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                        Designing Social Media Analytics Tools to Support Non-Market Institutions: Four Case Studies Using Twitter Data.
                      
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                        Innovative perspectives on interactive communication systems and technologies
                      
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                        From Challenges to Opportunities: Interorganizational Resilience Brokering for Refugee Communities During COVID-19.
                      
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                        Advanced Interference Mitigation Techniques for Cellular-Connected Drone Communication.
                      
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                        How the Taiwanese Podcast Bailingguo News Framed the 2019 Hong Kong Movement : = A Framing Analysis of the Anti-Extradition Law Amendment Bill.
                      
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                        Analysis of Email as a Collection Method of Digital Image Evidence from Apple iOS.
                      
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                        Measuring Digital Advertising Effectiveness : = Solving the Count/Quality Dilemma.
                      
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                        Design Model of Interactive Multimedia Features for Scientific Publications.
                      
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                        Detecting Cloned Regions in Digital Images before and after Facebook Recompression.
                      
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                        Duo pin pu cai se tu wen fu zhi ji shu dui se cai gan zhi xiao xi ying xiang zhi yan jiu = = The Influence of Multi-Spectral Reproduction on Learning of Color Perception.
                      
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                        Digital media use and adolescent christian formation : = A correlation study.
                      
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                        Social Media Managers' Perceptions of Relationship Marketing and Customer Engagement.
                      
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                        Improving Social Media Usage During Hurricanes, Response, and Recovery : = Emergency Managers' Perspectives.
                      
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                        Experience of Personal Brand Building on Social Media Among Content Creators.
                      
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                        Exploring Impulse Buying in Live Stream Shopping : = A Balanced Framework.
                      
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                        Social Media Storytelling : = Examining Organization-Public Relationships and Engagement Strategies in the Publishing Industry.
                      
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                        The Language of League : = Making Sense of Multimodal Meaning in Twitch Live Streams.
                      
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                        The Many Hats We Wear : = What Technical Writers Do a Professional Writing Portfolio.
                      
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                        Digital Addiction : = How Nomophobia Levels Affect Appalachian College Student Academic Performance.
                      
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                        Site Trouble : = Asianness and Blackness in Contemporary Cultural Production.
                      
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                        Drone Forensics : = Framework for Payload Detection Through Flight Log Analysis of Dji Mavic 2 Zoom.
                      
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                        The Effect of the Smiley Emoji and Sparkles Emoji in TikTok Beauty Product Ads on Female Gen Z's Emotional Valence and Purchase Intention.
                      
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                        Digital Content Marketing's Role in the Consumer Journey in Deciding to Enlist in the United States Army.
                      
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                        Theoretical and Empirical Explorations of Influencer Marketing.
                      
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                        Race, Radio, and Records : = A Historical Case Study of WLAC Nashville 1940 - 1970.
                      
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                        Drip or Drop : = Evidence on State Dependence and Consumption Constraints from TV Streaming.
                      
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                        How Digital Platforms Impact the Film Industry in Turkey? = = Dijital Platformlar Turkiye'de Sinema Sektorunu Nasil Etkiliyor?.
                      
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                        Emerging Adults' Utilization of Mobile Dating Apps to Find Romantic Relationships.
                      
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                        Cultural Consumption of Tuwei : = the Conflicted Lowbrow Appeal of the "Rural Flavor" Video in China.
                      
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                        "Xin dong de shen hao" : = xing su lang man ai qing zhi nan de Zhongguo su ren lian ai guan cha lei zhen ren xiu jie mu = "Heart Signal" : A Guide to Romantic Love in Chinese Dating Reality Show
                      
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                        Skin Surveillance Technologies and the Transformation of the Marked Body in History, Theory, and Practice : = A Study of Free Skin's Reclamation and Exploration.
                      
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                        From Evidence to Dialogue : = Using Markings as a Tool for Visual Communication in Graphic Design.
                      
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                        The Medium is the Monster : = Frankenstein in[g] Electronic Literature and Digital Humanities.
                      
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                        Blogging Mastery : = Analyzing the Key Strategies Behind Successful Blogs.
                      
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                        ESG Reports : = An Intersection Between Genre, Rhetoric, & Environmental Writing.
                      
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                        Education Arms Race : = Obama-Era Discourses, New York City School Reform, and the Future of Critical Media Literacy.
                      
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                        Second-Person Surveillance : = Politics of User Implication in Digital Documentaries.
                      
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                        A Mixed-Method Study on Understanding Irregular Migration to Canada Through Technology-Mediated Communication : = YouTube as a Case Study.
                      
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                        Temporal Learning for Video-Language Understanding and Generation.
                      
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                        We Report, We Decide : = Pre-primary Presidential Campaigns in the New Media Landscape.
                      
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                        Clinical Artistry : = Creative Use of Digital Technologies in Systemic Psychotherapy Practice.
                      
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                        Ready Player Two : = An Exploration of the Relationship Between Parental Engagement, Game Design and Child Wellbeing in Digital Gameplay.
                      
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                        Making Digital History : = The Impact of Digitality on Public Participation and Scholarly Practices in Historical Research.
                      
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                        "Our Own Language, Our Own Voice, Our Own Art" : = The Second Wave Feminist Media in Boston.
                      
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                        Conspiracy, Identity, and American Conservatism : = How Political Elites Use Conspiratorial Discourse in Their Official Communications.
                      
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                        A New Era of Policing : = Uncovering Ways Officers Believe Community Relations Can Be Restored.
                      
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                        Human-technology relationality and self-network organization : = Players and avatars in World of Warcraft.
                      
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                        Breaking Bread : = Piety, Poverty, and Praxis in Tintoretto's Last Suppers.
                      
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                        Catalytic Worship : = A Study of Worship Ministries That Create Turnaround Momentum for Urban Ministries in Southern California.
                      
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                        Mobile multimedia communications = concepts, applications, and challenges /
                      
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                        From multimedia communications to the future Internet = essays dedicated to Ralf Steinmetz on the occasion of his retirement /
                      
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                        Individualized quality of experience estimation in audiovisual communication
                      
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