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Design Patterns for Silent Player Ch...
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Mears, Bria N.
Design Patterns for Silent Player Characters in Narrative-Driven Games.
紀錄類型:
書目-語言資料,手稿 : Monograph/item
正題名/作者:
Design Patterns for Silent Player Characters in Narrative-Driven Games./
作者:
Mears, Bria N.
面頁冊數:
1 online resource (72 pages)
附註:
Source: Masters Abstracts International, Volume: 56-06.
Contained By:
Masters Abstracts International56-06(E).
標題:
Design. -
電子資源:
click for full text (PQDT)
ISBN:
9780355116168
Design Patterns for Silent Player Characters in Narrative-Driven Games.
Mears, Bria N.
Design Patterns for Silent Player Characters in Narrative-Driven Games.
- 1 online resource (72 pages)
Source: Masters Abstracts International, Volume: 56-06.
Thesis (M.S.)
Includes bibliographical references
The silent player character (SPC) is a reoccurring but vaguely understood type of player character in narrative-driven games. In this project, we present our findings from an analysis of SPC development in popular narrative games. We identify two main types of SPCs: expressive and projective characters. Based on a survey of related games, we synthesized a list of methods designers can use to effectively communicate a SPC's story. Then, we create a short narrative experience, featuring an expressive SPC, that is tested by players for story and character interpretation. Our results conclude that the design patterns developed within this study, used to communicate an expressive SPC, were largely successful in developing a pre-defined SPC who players were able to interpret as a character. All of the patterns were successful in impacting the interpretation of the SPC, as long as the information presented in the patterns is repetitive and clear.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2018
Mode of access: World Wide Web
ISBN: 9780355116168Subjects--Topical Terms:
595500
Design.
Index Terms--Genre/Form:
554714
Electronic books.
Design Patterns for Silent Player Characters in Narrative-Driven Games.
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Design Patterns for Silent Player Characters in Narrative-Driven Games.
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Source: Masters Abstracts International, Volume: 56-06.
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The silent player character (SPC) is a reoccurring but vaguely understood type of player character in narrative-driven games. In this project, we present our findings from an analysis of SPC development in popular narrative games. We identify two main types of SPCs: expressive and projective characters. Based on a survey of related games, we synthesized a list of methods designers can use to effectively communicate a SPC's story. Then, we create a short narrative experience, featuring an expressive SPC, that is tested by players for story and character interpretation. Our results conclude that the design patterns developed within this study, used to communicate an expressive SPC, were largely successful in developing a pre-defined SPC who players were able to interpret as a character. All of the patterns were successful in impacting the interpretation of the SPC, as long as the information presented in the patterns is repetitive and clear.
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click for full text (PQDT)
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