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A Current Comparison of e-Sports & T...
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ProQuest Information and Learning Co.
A Current Comparison of e-Sports & Traditional Sports, "Plug Me in Coach!".
紀錄類型:
書目-語言資料,手稿 : Monograph/item
正題名/作者:
A Current Comparison of e-Sports & Traditional Sports, "Plug Me in Coach!"./
作者:
Tyre, Anthony.
面頁冊數:
1 online resource (67 pages)
附註:
Source: Masters Abstracts International, Volume: 57-06.
Contained By:
Masters Abstracts International57-06(E).
標題:
Multimedia communications. -
電子資源:
click for full text (PQDT)
ISBN:
9780438054417
A Current Comparison of e-Sports & Traditional Sports, "Plug Me in Coach!".
Tyre, Anthony.
A Current Comparison of e-Sports & Traditional Sports, "Plug Me in Coach!".
- 1 online resource (67 pages)
Source: Masters Abstracts International, Volume: 57-06.
Thesis (M.A.)--California State University, Fullerton, 2018.
Includes bibliographical references
Through interviews, research and a theoretical framework, this study examines "e-sports", or electronic sports, and considers whether e-sports should be categorized as a sport and its players categorized as athletes. E-sports is the term used to describe professional/competitive video games. In the present study, discourse analysis used two primary interviews from two participants---one involved in e-sports, the other in traditional sports. The study used literature to compare the different aspects of both e-sports and traditional sports and noted where the two overlapped. Additionally, this was backed with existing literature and the theoretical framework of play theory to provide insight into sports entertainment. Results revealed interesting first-hand insight on the future of e-sports and in what way traditional sports fit into the equation. By isolating the terms "athlete" and "sports" as a basis for analysis, the traditional and current definitions can be fully understood. The research also revealed that like play theory, both traditional sports and video games originated from a common place---play, and it is because of this similar trajectory, they are what they are now.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2018
Mode of access: World Wide Web
ISBN: 9780438054417Subjects--Topical Terms:
655342
Multimedia communications.
Index Terms--Genre/Form:
554714
Electronic books.
A Current Comparison of e-Sports & Traditional Sports, "Plug Me in Coach!".
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Through interviews, research and a theoretical framework, this study examines "e-sports", or electronic sports, and considers whether e-sports should be categorized as a sport and its players categorized as athletes. E-sports is the term used to describe professional/competitive video games. In the present study, discourse analysis used two primary interviews from two participants---one involved in e-sports, the other in traditional sports. The study used literature to compare the different aspects of both e-sports and traditional sports and noted where the two overlapped. Additionally, this was backed with existing literature and the theoretical framework of play theory to provide insight into sports entertainment. Results revealed interesting first-hand insight on the future of e-sports and in what way traditional sports fit into the equation. By isolating the terms "athlete" and "sports" as a basis for analysis, the traditional and current definitions can be fully understood. The research also revealed that like play theory, both traditional sports and video games originated from a common place---play, and it is because of this similar trajectory, they are what they are now.
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This study offers novel insight into how the distinction between traditional sports and the characteristics of athletes has become increasingly unclear; thus, with the amount of overlap between the two, traditional definitions, are changing and moving forward, and as a result, all sports and all athletes will be looked at through the same lens.
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