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Creating an Immersive VR Game Solely With Spatial Audio and Haptic Feedback - Neela.
紀錄類型:
書目-語言資料,手稿 : Monograph/item
正題名/作者:
Creating an Immersive VR Game Solely With Spatial Audio and Haptic Feedback - Neela./
作者:
Win, Andrew.
面頁冊數:
1 online resource (40 pages)
附註:
Source: Masters Abstracts International, Volume: 84-11.
Contained By:
Masters Abstracts International84-11.
標題:
Computer science. -
電子資源:
click for full text (PQDT)
ISBN:
9798379580742
Creating an Immersive VR Game Solely With Spatial Audio and Haptic Feedback - Neela.
Win, Andrew.
Creating an Immersive VR Game Solely With Spatial Audio and Haptic Feedback - Neela.
- 1 online resource (40 pages)
Source: Masters Abstracts International, Volume: 84-11.
Thesis (M.S.)--New York University Tandon School of Engineering, 2023.
Includes bibliographical references
In Virtual Reality (VR), immersion is created by the simultaneous interaction between visual elements, audio, and haptic. This is due to the head tracking system that is implemented into the VR head mounted display (HMD) that allows the environment that the user sees to dynamically change with respect to the orientation of the user's head. In game design, innovative and unique mechanics push the boundaries of the medium and lead to genre defining games. However, if VR is known for immersion, would taking away one of its key elements still produce an immersive VR experience? This project aims to answer this question with a single player, narrative VR game that utilizes solely audio and haptic to immerse the players in the virtual world.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2024
Mode of access: World Wide Web
ISBN: 9798379580742Subjects--Topical Terms:
573171
Computer science.
Subjects--Index Terms:
Game-designIndex Terms--Genre/Form:
554714
Electronic books.
Creating an Immersive VR Game Solely With Spatial Audio and Haptic Feedback - Neela.
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Creating an Immersive VR Game Solely With Spatial Audio and Haptic Feedback - Neela.
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In Virtual Reality (VR), immersion is created by the simultaneous interaction between visual elements, audio, and haptic. This is due to the head tracking system that is implemented into the VR head mounted display (HMD) that allows the environment that the user sees to dynamically change with respect to the orientation of the user's head. In game design, innovative and unique mechanics push the boundaries of the medium and lead to genre defining games. However, if VR is known for immersion, would taking away one of its key elements still produce an immersive VR experience? This project aims to answer this question with a single player, narrative VR game that utilizes solely audio and haptic to immerse the players in the virtual world.
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