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Virtual Reality Studio for Collegiate Industrial Design Education.
紀錄類型:
書目-語言資料,手稿 : Monograph/item
正題名/作者:
Virtual Reality Studio for Collegiate Industrial Design Education./
作者:
Sadki, Rashid.
面頁冊數:
1 online resource (81 pages)
附註:
Source: Masters Abstracts International, Volume: 86-01.
Contained By:
Masters Abstracts International86-01.
標題:
Communication. -
電子資源:
click for full text (PQDT)
ISBN:
9798382833361
Virtual Reality Studio for Collegiate Industrial Design Education.
Sadki, Rashid.
Virtual Reality Studio for Collegiate Industrial Design Education.
- 1 online resource (81 pages)
Source: Masters Abstracts International, Volume: 86-01.
Thesis (M.Des.)--University of Cincinnati, 2024.
Includes bibliographical references
The Printing Press. Electricity. The Telephone. Television. The Internet. Although seemingly unrelated, these aforementioned items are all technologies. Technologies that have changed us in unimaginable ways, not just individually but on a global scale. Now so engrained in everyday life that one can only try to imagine what life was like before their invention and widespread adoption.Utilizing the power of a technology that is now readily available, the collegial education system will be pushed to the brink of a technology-based transformation. That technology is Virtual Reality. The covid-19 pandemic greatly increased the rate of acceptance and usage of online services in lieu of traditional in-person attendance models. The world may have physically distanced but with existing technologies such as the internet, Microsoft Teams, and Zoom; education was able to continue. The shift towards completing tasks online resulted in an increased reliance on products and systems that catered to these alternative arrangements exposing flaws and displaying a need for the creation of a new system entirely.Many of the currently available products inadvertently aid students and professors in completing less work while appearing to be active, contradictory of a physical workplace where students and professors actions, attentiveness, and output are visible. In this paper I will discuss and propose a new type of Immersive Virtual Reality (I-VR) platform that can be a suitable environment for the industrial design studio to educate, retain productivity, communication, and build relationships between students and faculty while enabling a collaborative and accountable remote environment.This thesis shares a brief history and benefits of virtual reality from its emergence in the field of education, its use in design education, and its recent appearance in industrial design education through 2023. This thesis also shares an analysis of existing VR technology, its application, and the need for advancements to replicate the industrial design studio for a more fluid delivery of content learning.The thesis concludes with a matrix for a VR pilot program specifically prepared for the Industrial Design Department at the University of Cincinnati, for administration's consideration to adopt at the current time or near future. An initial start-up guide complements the pilot program's matrix by providing action steps and recommendations to begin a transaction to a fully remote immersive virtual reality industrial design studio.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2024
Mode of access: World Wide Web
ISBN: 9798382833361Subjects--Topical Terms:
556422
Communication.
Subjects--Index Terms:
Virtual realityIndex Terms--Genre/Form:
554714
Electronic books.
Virtual Reality Studio for Collegiate Industrial Design Education.
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Source: Masters Abstracts International, Volume: 86-01.
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The Printing Press. Electricity. The Telephone. Television. The Internet. Although seemingly unrelated, these aforementioned items are all technologies. Technologies that have changed us in unimaginable ways, not just individually but on a global scale. Now so engrained in everyday life that one can only try to imagine what life was like before their invention and widespread adoption.Utilizing the power of a technology that is now readily available, the collegial education system will be pushed to the brink of a technology-based transformation. That technology is Virtual Reality. The covid-19 pandemic greatly increased the rate of acceptance and usage of online services in lieu of traditional in-person attendance models. The world may have physically distanced but with existing technologies such as the internet, Microsoft Teams, and Zoom; education was able to continue. The shift towards completing tasks online resulted in an increased reliance on products and systems that catered to these alternative arrangements exposing flaws and displaying a need for the creation of a new system entirely.Many of the currently available products inadvertently aid students and professors in completing less work while appearing to be active, contradictory of a physical workplace where students and professors actions, attentiveness, and output are visible. In this paper I will discuss and propose a new type of Immersive Virtual Reality (I-VR) platform that can be a suitable environment for the industrial design studio to educate, retain productivity, communication, and build relationships between students and faculty while enabling a collaborative and accountable remote environment.This thesis shares a brief history and benefits of virtual reality from its emergence in the field of education, its use in design education, and its recent appearance in industrial design education through 2023. This thesis also shares an analysis of existing VR technology, its application, and the need for advancements to replicate the industrial design studio for a more fluid delivery of content learning.The thesis concludes with a matrix for a VR pilot program specifically prepared for the Industrial Design Department at the University of Cincinnati, for administration's consideration to adopt at the current time or near future. An initial start-up guide complements the pilot program's matrix by providing action steps and recommendations to begin a transaction to a fully remote immersive virtual reality industrial design studio.
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