語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Lingua Lore: Exploring How AI Can Be Used for Adult Language Acquisition /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Lingua Lore: Exploring How AI Can Be Used for Adult Language Acquisition // Mikaela Provost.
作者:
Provost, Mikaela,
面頁冊數:
1 electronic resource (33 pages)
附註:
Source: Masters Abstracts International, Volume: 85-11.
Contained By:
Masters Abstracts International85-11.
標題:
Foreign language instruction. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=31297135
ISBN:
9798382721071
Lingua Lore: Exploring How AI Can Be Used for Adult Language Acquisition /
Provost, Mikaela,
Lingua Lore: Exploring How AI Can Be Used for Adult Language Acquisition /
Mikaela Provost. - 1 electronic resource (33 pages)
Source: Masters Abstracts International, Volume: 85-11.
Learning a foreign language in adulthood is a daunting task for many. This struggle has spurred a massive market for language learning technologies like Duolingo and Memrise. These services, which use gameplay to tackle the many reasons why acquiring language in adulthood is hard, like lack of time to practice or no one to practice with. For adults to reach fluency, they need regular and consistent practice with their language of choice and opportunities to speak, listen, and read - areas in which the available technology currently lacks. There is an opportunity to fill these learning gaps and create a more engaging, custom experience with emerging generative AI technologies, however, more information is needed around the effectiveness and viability of using AI technology for this purpose. This research and subsequent design project explores the current landscape of AI-based language learning technologies, establishes their effectiveness, and proposes a new game concept that addresses the needs of users in a way that traditional app technologies and newer AI-based technologies are not: an AI-based, choose-your-own-adventure, language learning game.
English
ISBN: 9798382721071Subjects--Topical Terms:
1241370
Foreign language instruction.
Subjects--Index Terms:
Foreign language
Lingua Lore: Exploring How AI Can Be Used for Adult Language Acquisition /
LDR
:02518nam a22004093i 4500
001
1157796
005
20250603111417.5
006
m o d
007
cr|nu||||||||
008
250804s2024 miu||||||m |||||||eng d
020
$a
9798382721071
035
$a
(MiAaPQD)AAI31297135
035
$a
AAI31297135
040
$a
MiAaPQD
$b
eng
$c
MiAaPQD
$e
rda
100
1
$a
Provost, Mikaela,
$e
author.
$3
1484070
245
1 0
$a
Lingua Lore: Exploring How AI Can Be Used for Adult Language Acquisition /
$c
Mikaela Provost.
264
1
$a
Ann Arbor :
$b
ProQuest Dissertations & Theses,
$c
2024
300
$a
1 electronic resource (33 pages)
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
500
$a
Source: Masters Abstracts International, Volume: 85-11.
500
$a
Advisors: Nathanson, Alex.
502
$b
M.S.
$c
New York University Tandon School of Engineering
$d
2024.
520
$a
Learning a foreign language in adulthood is a daunting task for many. This struggle has spurred a massive market for language learning technologies like Duolingo and Memrise. These services, which use gameplay to tackle the many reasons why acquiring language in adulthood is hard, like lack of time to practice or no one to practice with. For adults to reach fluency, they need regular and consistent practice with their language of choice and opportunities to speak, listen, and read - areas in which the available technology currently lacks. There is an opportunity to fill these learning gaps and create a more engaging, custom experience with emerging generative AI technologies, however, more information is needed around the effectiveness and viability of using AI technology for this purpose. This research and subsequent design project explores the current landscape of AI-based language learning technologies, establishes their effectiveness, and proposes a new game concept that addresses the needs of users in a way that traditional app technologies and newer AI-based technologies are not: an AI-based, choose-your-own-adventure, language learning game.
546
$a
English
590
$a
School code: 1988
650
4
$a
Foreign language instruction.
$3
1241370
650
4
$a
Educational technology.
$3
556755
653
$a
Foreign language
653
$a
User experience
653
$a
Language learning technologies
690
$a
0710
690
$a
0444
690
$a
0800
710
2
$a
New York University Tandon School of Engineering.
$b
Technology, Culture & Society.
$3
1437832
720
1
$a
Nathanson, Alex
$e
degree supervisor.
773
0
$t
Masters Abstracts International
$g
85-11.
790
$a
1988
791
$a
M.S.
792
$a
2024
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=31297135
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入