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Virtual and augmented reality technology-enhanced learning = research and applications /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Virtual and augmented reality technology-enhanced learning/ edited by Yiyu Cai, Umesh Ramnarain, Jean Jieqiong Chen.
其他題名:
research and applications /
其他作者:
Chen, Jean Jieqiong.
出版者:
Singapore :Springer Nature Singapore : : 2025.,
面頁冊數:
viii, 421 p. :ill. (chiefly color), digital ; : 24 cm.;
Contained By:
Springer Nature eBook
標題:
User Interfaces and Human Computer Interaction. -
電子資源:
https://doi.org/10.1007/978-981-96-2332-7
ISBN:
9789819623327
Virtual and augmented reality technology-enhanced learning = research and applications /
Virtual and augmented reality technology-enhanced learning
research and applications /[electronic resource] :edited by Yiyu Cai, Umesh Ramnarain, Jean Jieqiong Chen. - Singapore :Springer Nature Singapore :2025. - viii, 421 p. :ill. (chiefly color), digital ;24 cm. - Gaming media and social effects,2197-9693. - Gaming media and social effects..
1. Vartel Innovation -- 2. Effectiveness of Virtual & Augmented Reality Learning Environments in Enhancing Students' Self Efficacy -- 3. Optimizing Learning Through Game Design An Essential Role In Educational Games -- 4. Enhancing Learning In Virtual Reality: Utilizing Hand Motion Detection In Educational Games -- 5. VARTeL for STEAM Education: Qualitative and Quantitative Analysis -- 6. Virtual Reality Enabled Robotic Surgery Training Through Telesurgery -- 7. Tree Pruning Simulation and Tree Growth Modelling -- 8. Educational Metaverse For Learning Of Cpu Scheduling Algorithms In Operating Systems.
This book consists of chapters that present the state-of-the-art research and applications of Virtual & Augmented Reality Technology-enhanced Learning (VARTeL). The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations, and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation, and serious games research, for the design of learning material and for implementation. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace mixed reality, simulation, and/or serious games in their education.
ISBN: 9789819623327
Standard No.: 10.1007/978-981-96-2332-7doiSubjects--Topical Terms:
669793
User Interfaces and Human Computer Interaction.
LC Class. No.: LB1044.87
Dewey Class. No.: 371.3344678
Virtual and augmented reality technology-enhanced learning = research and applications /
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