Cai, Yiyu.
Overview
Works: | 1 works in 5 publications in 1 languages |
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Titles
Simulation and serious games for education
by:
SpringerLink (Online service); Trooster, Wim.; Goei, Sui Lin.; Cai, Yiyu.
(Language materials, printed)
Mixed reality for education
by:
Cai, Yiyu.; Goei, Sui Lin.; Mangina, Eleni.; SpringerLink (Online service)
(Language materials, printed)
GPU Computing and Applications
by:
Cai, Yiyu.; SpringerLink (Online service); See, Simon.
(Language materials, printed)
Virtual and Augmented Reality, Simulation and Serious Games for Education
by:
van Joolingen, Wouter.; Cai, Yiyu.; SpringerLink (Online service); Veermans, Koen.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
GPU Computing and Applications
by:
Cai, Yiyu.; See, Simon.; SpringerLink (Online service)
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
3D immersive and interactive learning
by:
Cai, Yiyu.; SpringerLink (Online service)
(Language materials, printed)
When VR Serious Games Meet Special Needs Education = Research, Development and Their Applications /
by:
Cao, Qi.; SpringerLink (Online service); Cai, Yiyu.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
VR, Simulations and Serious Games for Education
by:
SpringerLink (Online service); Cai, Yiyu.; Walker, Zachary.; van Joolingen, Wouter.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Simulations, serious games and their applications
by:
Cai, Yiyu.; Goei, Sui Lin.; SpringerLink (Online service)
(Language materials, printed)
Subjects
Computer mathematics.
Signal, Image and Speech Processing.
Numerical analysis.
Signal processing.
Education, general.
Simulation games in education.
Numeric Computing.
Education.
Image processing.
Speech processing systems.
Mixed reality.
Digital Education and Educational Technology.
Computer simulation.
Simulation games.
Graphics processing units.
Educational technology.
Computational intelligence.
Educational games.
User interfaces (Computer systems).
Mathematical Applications in Computer Science.
Child and School Psychology.
Computational Intelligence.
Simulation and Modeling.
Engineering.
Educational Technology.
Computational Science and Engineering.
User Interfaces and Human Computer Interaction.
Virtual reality in education.
Three-dimensional imaging.