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The psychology of video games
Record Type:
Language materials, printed : Monograph/item
Title/Author:
The psychology of video games/ Celia Hodent.
Author:
Hodent, Celia.
Published:
London :Routledge, Taylor & Francis Group, : 2021.,
Description:
1 online resource (104 p.) :ill. :
Subject:
Video games - Psychological aspects. -
Online resource:
https://www.taylorfrancis.com/books/9781003045670
ISBN:
9781003045670
The psychology of video games
Hodent, Celia.
The psychology of video games
[electronic resource] /Celia Hodent. - London :Routledge, Taylor & Francis Group,2021. - 1 online resource (104 p.) :ill. - The psychology of everything.
Includes bibliographical references (pages [97]-104).
What impact can video games have on players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games explores the relationship between psychology and video games from the perspective of both game developers and players. It looks at how games are made and what makes them fun and successful, the benefits gaming can have on players in relation to education and healthcare, concerns over potential negative impacts such as pathological gaming, and ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the important role played byan understanding of the human brain and its mental processes in the development of ethical and inclusive video games.
ISBN: 9781003045670Subjects--Topical Terms:
805573
Video games
--Psychological aspects.Index Terms--Genre/Form:
554714
Electronic books.
LC Class. No.: GV1469.3
Dewey Class. No.: 794.8019
The psychology of video games
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Includes bibliographical references (pages [97]-104).
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What impact can video games have on players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games explores the relationship between psychology and video games from the perspective of both game developers and players. It looks at how games are made and what makes them fun and successful, the benefits gaming can have on players in relation to education and healthcare, concerns over potential negative impacts such as pathological gaming, and ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the important role played byan understanding of the human brain and its mental processes in the development of ethical and inclusive video games.
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https://www.taylorfrancis.com/books/9781003045670
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