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Body language advanced 3D character ...
~
Murdock, Kelly.
Body language advanced 3D character rigging /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Body language advanced 3D character rigging // Eric Allen and Kelly Murdock ; with contributing authors Jared Fong and Adam G. Sidwell.
Author:
Allen, Eric M.,
other author:
Murdock, Kelly.
Published:
Indianapolis, Ind. :Wiley Pub., : c2008.,
Description:
xviii, 395 p. :col. ill. ; : 26 cm. +; 1 CD-ROM (4 3/4 in.). +
Notes:
Includes index.
Subject:
Computer animation. -
Online resource:
http://www.loc.gov/catdir/enhancements/fy0811/2008008484-t.html
Online resource:
http://www.loc.gov/catdir/enhancements/fy0827/2008008484-b.html
Online resource:
http://www.loc.gov/catdir/enhancements/fy0811/2008008484-d.html
ISBN:
0470173874 (paper/cd-rom)
Body language advanced 3D character rigging /
Allen, Eric M.,1976-
Body language advanced 3D character rigging /
Eric Allen and Kelly Murdock ; with contributing authors Jared Fong and Adam G. Sidwell. - Indianapolis, Ind. :Wiley Pub.,c2008. - xviii, 395 p. :col. ill. ;26 cm. +1 CD-ROM (4 3/4 in.). - Serious skills.
Includes index.
The vehicle to get you there : applications and approaches -- Getting to know you : Maya?s interface and basics -- Rigging, that's right : correct rigging concepts you need to know -- Starting in the core : building a strong torso -- Creating contrapposto : perfecting pelvis rigging -- Arms of mass deformation : real and unreal arm creation -- Getting a leg (or two) up on the competition : understanding legs and feet -- Hands that grab your attention : workable hand rigging techniques -- A head above the rest : controlling the head and neck -- What are you looking at? : realistic eyes -- Grit those teeth : desirable mouth and jaw -- Can't you see what i'm saying : logical viseme creation -- Control that face of yours : working with expressions and facial user interfaces -- Deforming, organizing and bombproofing your rig -- Mel scripting, an introduction -- UV mapping and UVlayout -- The cMuscleSystem by Comet Digital -- The skinny on skinning : effective surface attachment -- Optimizing your character pipeline using Character Pipeline tools.
ISBN: 0470173874 (paper/cd-rom)
LCCN: 2008008484Subjects--Topical Terms:
562532
Computer animation.
LC Class. No.: TR897.7 / .A455 2008
Dewey Class. No.: 006.696
Body language advanced 3D character rigging /
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The vehicle to get you there : applications and approaches -- Getting to know you : Maya?s interface and basics -- Rigging, that's right : correct rigging concepts you need to know -- Starting in the core : building a strong torso -- Creating contrapposto : perfecting pelvis rigging -- Arms of mass deformation : real and unreal arm creation -- Getting a leg (or two) up on the competition : understanding legs and feet -- Hands that grab your attention : workable hand rigging techniques -- A head above the rest : controlling the head and neck -- What are you looking at? : realistic eyes -- Grit those teeth : desirable mouth and jaw -- Can't you see what i'm saying : logical viseme creation -- Control that face of yours : working with expressions and facial user interfaces -- Deforming, organizing and bombproofing your rig -- Mel scripting, an introduction -- UV mapping and UVlayout -- The cMuscleSystem by Comet Digital -- The skinny on skinning : effective surface attachment -- Optimizing your character pipeline using Character Pipeline tools.
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圖書館3F 書庫
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