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Gaming and cognition = theories and ...
~
Eck, Richard Van, (1964-)
Gaming and cognition = theories and practice from the learning sciences /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Gaming and cognition/ Richard Van Eck, editor.
其他題名:
theories and practice from the learning sciences /
其他作者:
Eck, Richard Van,
出版者:
Hershey, Pa. :IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), : c2010.,
面頁冊數:
xxv, 405 p. :ill. ; : 29 cm.;
標題:
Video games - Psychological aspects. -
電子資源:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-61520-717-6
ISBN:
9781615207183 (ebook)
Gaming and cognition = theories and practice from the learning sciences /
Gaming and cognition
theories and practice from the learning sciences /[electronic resource] :Richard Van Eck, editor. - Hershey, Pa. :IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),c2010. - xxv, 405 p. :ill. ;29 cm.
Includes bibliographical references.
"This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)"--Provided by publisher.
Mode of access: World Wide Web.
ISBN: 9781615207183 (ebook)Subjects--Topical Terms:
805573
Video games
--Psychological aspects.Subjects--Index Terms:
Activity-based scenario design, development and assessment
LC Class. No.: GV1469.3 / .G425 2010e
Dewey Class. No.: 794.801/9
Gaming and cognition = theories and practice from the learning sciences /
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theories and practice from the learning sciences /
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Richard Van Eck, editor.
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"This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)"--Provided by publisher.
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1964-
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-61520-717-6
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