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Holistic game development with Unity...
~
Baillie-de Byl, Penny.
Holistic game development with Unity : = an all-in-one guide to implementing game mechanics, art, design, and programming /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Holistic game development with Unity :/ Penny de Byl.
其他題名:
an all-in-one guide to implementing game mechanics, art, design, and programming /
作者:
Baillie-de Byl, Penny.
出版者:
Amsterdam ;Focal Press, : c2012.,
面頁冊數:
xiii, 487 p. :ill. (chiefly col.) ; : 25 cm.;
附註:
Machine generated contents note: Chapter 1 The Art of Programming Chapter 2 The Basics Chapter 3 Digital Space Chapter 4 Virtual Realism (65 pages) Chapter 5 Animation Chapter 6 Game Rules and Mechanics Chapter 7 Character Mechanics Chapter 8 Player Mechanics Chapter 9 Environmental Mechanics Appendix A: A Unity3D Development Environment Primer Appendix B: From Blender to Unity3D: a graphics pipeline Appendix C: From Photoshop to Unity3D: a graphics pipeline.
標題:
Computer games - Programming. -
ISBN:
0240819330 (pbk.) :
Holistic game development with Unity : = an all-in-one guide to implementing game mechanics, art, design, and programming /
Baillie-de Byl, Penny.
Holistic game development with Unity :
an all-in-one guide to implementing game mechanics, art, design, and programming /Penny de Byl. - Amsterdam ;Focal Press,c2012. - xiii, 487 p. :ill. (chiefly col.) ;25 cm.
Machine generated contents note: Chapter 1 The Art of Programming Chapter 2 The Basics Chapter 3 Digital Space Chapter 4 Virtual Realism (65 pages) Chapter 5 Animation Chapter 6 Game Rules and Mechanics Chapter 7 Character Mechanics Chapter 8 Player Mechanics Chapter 9 Environmental Mechanics Appendix A: A Unity3D Development Environment Primer Appendix B: From Blender to Unity3D: a graphics pipeline Appendix C: From Photoshop to Unity3D: a graphics pipeline.
Includes bibliographical references and index.
ISBN: 0240819330 (pbk.) :NT1471
LCCN: 2011030872Subjects--Topical Terms:
561595
Computer games
--Programming.
LC Class. No.: QA76.76.C672 / B335 2012
Dewey Class. No.: 794.8/1526
Holistic game development with Unity : = an all-in-one guide to implementing game mechanics, art, design, and programming /
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an all-in-one guide to implementing game mechanics, art, design, and programming /
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Machine generated contents note: Chapter 1 The Art of Programming Chapter 2 The Basics Chapter 3 Digital Space Chapter 4 Virtual Realism (65 pages) Chapter 5 Animation Chapter 6 Game Rules and Mechanics Chapter 7 Character Mechanics Chapter 8 Player Mechanics Chapter 9 Environmental Mechanics Appendix A: A Unity3D Development Environment Primer Appendix B: From Blender to Unity3D: a graphics pipeline Appendix C: From Photoshop to Unity3D: a graphics pipeline.
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561595
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