Language:
English
繁體中文
Help
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Holistic game development with Unity...
~
Baillie-de Byl, Penny.
Holistic game development with Unity : = an all-in-one guide to implementing game mechanics, art, design, and programming /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Holistic game development with Unity :/ Penny de Byl.
Reminder of title:
an all-in-one guide to implementing game mechanics, art, design, and programming /
Author:
Baillie-de Byl, Penny.
Published:
Amsterdam ;Focal Press, : c2012.,
Description:
xiii, 487 p. :ill. (chiefly col.) ; : 25 cm.;
Notes:
Machine generated contents note: Chapter 1 The Art of Programming Chapter 2 The Basics Chapter 3 Digital Space Chapter 4 Virtual Realism (65 pages) Chapter 5 Animation Chapter 6 Game Rules and Mechanics Chapter 7 Character Mechanics Chapter 8 Player Mechanics Chapter 9 Environmental Mechanics Appendix A: A Unity3D Development Environment Primer Appendix B: From Blender to Unity3D: a graphics pipeline Appendix C: From Photoshop to Unity3D: a graphics pipeline.
Subject:
Computer games - Programming. -
ISBN:
0240819330 (pbk.) :
Holistic game development with Unity : = an all-in-one guide to implementing game mechanics, art, design, and programming /
Baillie-de Byl, Penny.
Holistic game development with Unity :
an all-in-one guide to implementing game mechanics, art, design, and programming /Penny de Byl. - Amsterdam ;Focal Press,c2012. - xiii, 487 p. :ill. (chiefly col.) ;25 cm.
Machine generated contents note: Chapter 1 The Art of Programming Chapter 2 The Basics Chapter 3 Digital Space Chapter 4 Virtual Realism (65 pages) Chapter 5 Animation Chapter 6 Game Rules and Mechanics Chapter 7 Character Mechanics Chapter 8 Player Mechanics Chapter 9 Environmental Mechanics Appendix A: A Unity3D Development Environment Primer Appendix B: From Blender to Unity3D: a graphics pipeline Appendix C: From Photoshop to Unity3D: a graphics pipeline.
Includes bibliographical references and index.
ISBN: 0240819330 (pbk.) :NT1471
LCCN: 2011030872Subjects--Topical Terms:
561595
Computer games
--Programming.
LC Class. No.: QA76.76.C672 / B335 2012
Dewey Class. No.: 794.8/1526
Holistic game development with Unity : = an all-in-one guide to implementing game mechanics, art, design, and programming /
LDR
:01252cam a2200229 a 450
001
760949
005
20120209102249.0
008
131120s2012 ne a 001 0 eng
010
$a
2011030872
020
$a
0240819330 (pbk.) :
$c
NT1471
020
$a
9780240819334 (pbk.)
035
$a
(OCoLC)ocn731925413
035
$a
16922739
040
$a
DLC
$c
NFU
$d
YDX
$d
BTCTA
$d
YDXCP
$d
BWX
$d
CDX
$d
DLC
041
0 #
$a
eng
042
$a
pcc
050
0 0
$a
QA76.76.C672
$b
B335 2012
082
0 0
$a
794.8/1526
$2
23
100
1
$a
Baillie-de Byl, Penny.
$3
928514
245
1 0
$a
Holistic game development with Unity :
$b
an all-in-one guide to implementing game mechanics, art, design, and programming /
$c
Penny de Byl.
260
#
$a
Amsterdam ;
$a
Boston :
$c
c2012.
$b
Focal Press,
300
$a
xiii, 487 p. :
$b
ill. (chiefly col.) ;
$c
25 cm.
500
$a
Machine generated contents note: Chapter 1 The Art of Programming Chapter 2 The Basics Chapter 3 Digital Space Chapter 4 Virtual Realism (65 pages) Chapter 5 Animation Chapter 6 Game Rules and Mechanics Chapter 7 Character Mechanics Chapter 8 Player Mechanics Chapter 9 Environmental Mechanics Appendix A: A Unity3D Development Environment Primer Appendix B: From Blender to Unity3D: a graphics pipeline Appendix C: From Photoshop to Unity3D: a graphics pipeline.
504
$a
Includes bibliographical references and index.
650
# 0
$a
Computer games
$x
Programming.
$3
561595
based on 0 review(s)
ALL
圖書館3F 書庫
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
E039614
圖書館3F 書庫
一般圖書(BOOK)
一般圖書
794.81526 B157 2012
一般使用(Normal)
On shelf
0
Reserve
1 records • Pages 1 •
1
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login