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Game development tools
~
Ansari, Marwan,
Game development tools
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Game development tools/ Marwan Y. Ansari, editor.
其他作者:
Ansari, Marwan,
出版者:
Boca Raton, Fla. :CRC Press/Taylor & Francis Group, : 2011.,
面頁冊數:
1 online resource (xv, 327 p.) :ill. (some col.) :
附註:
"An A.K. Peters book."
標題:
Computer games - Programming. -
電子資源:
http://www.crcnetbase.com/isbn/9781439867723
ISBN:
9781439867723
Game development tools
Game development tools
[electronic resource] /Marwan Y. Ansari, editor. - Boca Raton, Fla. :CRC Press/Taylor & Francis Group,2011. - 1 online resource (xv, 327 p.) :ill. (some col.)
"An A.K. Peters book."
Includes bibliographical references and index.
1. Philosophy and methodology -- 2. Buildable tools -- 3. Third-party tools.
"This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game development professionals. Topics range from asset tracking to improving remote version control performance to robust and efficient IO. Technical artists, as well as game play, audio, and graphics programmers will find new tools to improve work flow and help build games faster"--
ISBN: 9781439867723Subjects--Topical Terms:
561595
Computer games
--Programming.
LC Class. No.: QA76.76.C672 / G3587 2011
Dewey Class. No.: 794.81526 / G192
Game development tools
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"This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game development professionals. Topics range from asset tracking to improving remote version control performance to robust and efficient IO. Technical artists, as well as game play, audio, and graphics programmers will find new tools to improve work flow and help build games faster"--
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