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Alternate reality games and the cusp...
~
Garcia, Antero,
Alternate reality games and the cusp of digital gameplay /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Alternate reality games and the cusp of digital gameplay // edited by Antero Garcia and Greg Niemeyer.
other author:
Garcia, Antero,
Published:
New York :Bloomsbury Academic, an imprint of Bloomsbury Publishing Inc, : 2017.,
Description:
viii, 338 p. :ill. ; : 23 cm.;
Subject:
Educational games. -
ISBN:
9781501316241 (cloth) :
Alternate reality games and the cusp of digital gameplay /
Alternate reality games and the cusp of digital gameplay /
edited by Antero Garcia and Greg Niemeyer. - New York :Bloomsbury Academic, an imprint of Bloomsbury Publishing Inc,2017. - viii, 338 p. :ill. ;23 cm. - Approaches to digital game studies ;Volume 5.
Includes bibliographical references and index.
From alternate to alternative reality : games as cultural probes / Patrick Jagoda, Melissa Gilliam, Peter McDonald, and Ashlyn Sparrow -- The game did not take place : this is not a game and blurring the lines of fiction / Alan Hook -- Alternate reality games for learning : a frame by frame analysis / Anthony Pellicone, Elizabeth Bonsignore, Kathryn Kaczmarek, Kari Kraus, June Ahn, & Derek Hansen -- Promotional alternate reality games and the TINAG philosophy / Stephanie Janes -- The coachella disaster : how the puppet masters of art of the h3ist pulled a victory from the jaws of defeat / Burcu S. Bakiolu -- Designing and playing peer-produced ARGs in the primary classroom : supporting literacies through play / Angela Colvert -- Games beyond the arg / Jeff Watson -- Methods : studying alternate reality games as virtual worlds / Calvin Johns -- A typology to describe alternate reality games for cultural contexts / Diane Dufort and Federico Tajariol -- Sociability by design in an alternate reality game : the case of the Trail / Roinioti Elina, Pandia Eleana, Skarpelos Yannis -- Ingress : a restructuring of the ARG or a new genre? : an ethnography of enlightened and resistance factions in Brazil / Thaiane Moreira de Oliveira.
ISBN: 9781501316241 (cloth) :NT3996
LCCN: 2016043972Subjects--Topical Terms:
561215
Educational games.
LC Class. No.: GV1469.3 / .A395 2017
Dewey Class. No.: 794.8/1536
Alternate reality games and the cusp of digital gameplay /
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edited by Antero Garcia and Greg Niemeyer.
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Approaches to digital game studies ;
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Includes bibliographical references and index.
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From alternate to alternative reality : games as cultural probes / Patrick Jagoda, Melissa Gilliam, Peter McDonald, and Ashlyn Sparrow -- The game did not take place : this is not a game and blurring the lines of fiction / Alan Hook -- Alternate reality games for learning : a frame by frame analysis / Anthony Pellicone, Elizabeth Bonsignore, Kathryn Kaczmarek, Kari Kraus, June Ahn, & Derek Hansen -- Promotional alternate reality games and the TINAG philosophy / Stephanie Janes -- The coachella disaster : how the puppet masters of art of the h3ist pulled a victory from the jaws of defeat / Burcu S. Bakiolu -- Designing and playing peer-produced ARGs in the primary classroom : supporting literacies through play / Angela Colvert -- Games beyond the arg / Jeff Watson -- Methods : studying alternate reality games as virtual worlds / Calvin Johns -- A typology to describe alternate reality games for cultural contexts / Diane Dufort and Federico Tajariol -- Sociability by design in an alternate reality game : the case of the Trail / Roinioti Elina, Pandia Eleana, Skarpelos Yannis -- Ingress : a restructuring of the ARG or a new genre? : an ethnography of enlightened and resistance factions in Brazil / Thaiane Moreira de Oliveira.
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