Educational games.
Overview
            | Works: | 57 works in 30 publications in 30 languages | |
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Titles
          
                  
                    Artificial intelligence-based games as novel holistic educational environments to teach 21st century skills
                  
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                    Show biz training = fun and effective business training techniques from the worlds of stage, screen, and song /
                  
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                    Electric worlds in the classroom = teaching and learning with role-based computer games /
                  
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                    The gamification of learning and instruction : = game-based methods and strategies for training and education /
                  
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                    E-learning games : = interactive learning strategies for digital delivery /
                  
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                        Handbook of research on improving learning and motivation through educational games = multidisciplinary approaches /
                      
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                        Playful teaching, learning games = new tool for digital classrooms /
                      
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                        Learning with digital games = a practical guide to engaging students in higher education /
                      
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                        Games-based learning advancements for multi-sensory human computer interfaces = techniques and effective practices /
                      
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                        Assessment in game-based learning = foundations, innovations, and perspectives /
                      
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                        Cases on digital game-based learning = methods, models, and strategies /
                      
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                        Gaming for classroom-based learning = digital role playing as a motivator of study /
                      
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                        Student usability in educational software and games = improving experiences /
                      
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                        Design and development of training games : = practical guidelines from a multidisciplinary perspective /
                      
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                        Interactive multimedia learning = using social media for peer education in single-player educational games /
                      
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                        Games-to-teach or games-to-learn = unlocking the power of digital game-based learning through performance /
                      
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                        Why games are good for business = how to leverage the power of serious games, gamification and simulations /
                      
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                        Transforming gaming and computer simulation technologies across industries
                      
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                        Gaming innovations in higher education = emerging research and opportunities /
                      
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                        Digital games for minority student engagement = emerging research and opportunities /
                      
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                        Instructional techniques to facilitate learning and motivation of serious games
                      
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                        Game-based learning across the lifespan = cross-generational and age-oriented topics /
                      
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                        Educational games for soft-skills training in digital environments = new perspectives /
                      
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                        Enhancing education and training initiatives through serious games
                      
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                        Gamification strategies for retention, motivation, and engagement in higher education : = emerging research and opportunities
                      
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                        Next-generation applications and implementations of gamification systems
                      
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                        Gamification design for educational contexts = theoretical and practical contributions /
                      
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                        101 great classroom games = easy ways to get your students playing, laughing, and learning /
                      
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                        Exploring genre through gamified adventures in elementary classrooms
                      
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