Educational games.

Overview
Works: 56 works in 29 publications in 29 languages
Titles
Esports research and its integration in education by: (Language materials, printed)
Second generation e-learning = serious games / by: (Language materials, printed)
Transactions on edutainment V by: (Language materials, printed)
Digital game-based learning / by: (Language materials, printed)
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Subjects
 
 
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