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Game-based learning across the lifes...
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SpringerLink (Online service)
Game-based learning across the lifespan = cross-generational and age-oriented topics /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Game-based learning across the lifespan/ edited by Margarida Romero ... [et al.].
其他題名:
cross-generational and age-oriented topics /
其他作者:
Romero, Margarida.
出版者:
Cham :Springer International Publishing : : 2017.,
面頁冊數:
ix, 154 p. :ill., digital ; : 24 cm.;
Contained By:
Springer eBooks
標題:
Continuing education. -
電子資源:
http://dx.doi.org/10.1007/978-3-319-41797-4
ISBN:
9783319417974
Game-based learning across the lifespan = cross-generational and age-oriented topics /
Game-based learning across the lifespan
cross-generational and age-oriented topics /[electronic resource] :edited by Margarida Romero ... [et al.]. - Cham :Springer International Publishing :2017. - ix, 154 p. :ill., digital ;24 cm. - Advances in game-based learning. - Advances in game-based learning..
The book provides a systemic view of the state-of-the-art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.
ISBN: 9783319417974
Standard No.: 10.1007/978-3-319-41797-4doiSubjects--Topical Terms:
555498
Continuing education.
LC Class. No.: LB1029.G3 / G36 2017
Dewey Class. No.: 371.337
Game-based learning across the lifespan = cross-generational and age-oriented topics /
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