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How Can We Enhance Elderly Health an...
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Syracuse University.
How Can We Enhance Elderly Health and Well-Being Through Various Forms of Game-Based Activities?
紀錄類型:
書目-語言資料,手稿 : Monograph/item
正題名/作者:
How Can We Enhance Elderly Health and Well-Being Through Various Forms of Game-Based Activities?/
作者:
Chen, Shaojia Max.
面頁冊數:
1 online resource (39 pages)
附註:
Source: Masters Abstracts International, Volume: 56-05.
Contained By:
Masters Abstracts International56-05(E).
標題:
Design. -
電子資源:
click for full text (PQDT)
ISBN:
9780355272413
How Can We Enhance Elderly Health and Well-Being Through Various Forms of Game-Based Activities?
Chen, Shaojia Max.
How Can We Enhance Elderly Health and Well-Being Through Various Forms of Game-Based Activities?
- 1 online resource (39 pages)
Source: Masters Abstracts International, Volume: 56-05.
Thesis (M.F.A.)
Includes bibliographical references
The health of an aging population is gradually turning into a topic of focus not only domestically but also internationally. The target group of this study is older Americans who are 65 and older. More specifically, elders who lack the motivation to exercise. Currently, related research has shown regular physical exercise is critical for elders to keep fit. However, participating in regular exercise can be challenging for older adults with physical limitations, and it's often difficult to motivate oneself. There has been an expanded focus on the game design intended to motivate elders to contribute to their overall well-being.Through qualitative research, this project aims to understand which parts of the body require routine exercise and which game-based activities elders prefer. My goal is to design a motivational game that keeps the aging population physically fit, mentally sharp, and socially engaged. In conjunction with this research, I've designed a physical large-scale puzzle called "CubeX" as a method to motivate elders to incorporate exercise with a leisurely experience, and this activity might also serve to keep the brain active.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2018
Mode of access: World Wide Web
ISBN: 9780355272413Subjects--Topical Terms:
595500
Design.
Index Terms--Genre/Form:
554714
Electronic books.
How Can We Enhance Elderly Health and Well-Being Through Various Forms of Game-Based Activities?
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The health of an aging population is gradually turning into a topic of focus not only domestically but also internationally. The target group of this study is older Americans who are 65 and older. More specifically, elders who lack the motivation to exercise. Currently, related research has shown regular physical exercise is critical for elders to keep fit. However, participating in regular exercise can be challenging for older adults with physical limitations, and it's often difficult to motivate oneself. There has been an expanded focus on the game design intended to motivate elders to contribute to their overall well-being.Through qualitative research, this project aims to understand which parts of the body require routine exercise and which game-based activities elders prefer. My goal is to design a motivational game that keeps the aging population physically fit, mentally sharp, and socially engaged. In conjunction with this research, I've designed a physical large-scale puzzle called "CubeX" as a method to motivate elders to incorporate exercise with a leisurely experience, and this activity might also serve to keep the brain active.
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click for full text (PQDT)
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