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Deer : = Creating a Realistic 3D Ani...
~
Rochester Institute of Technology.
Deer : = Creating a Realistic 3D Animal Using Photogrammetry.
Record Type:
Language materials, manuscript : Monograph/item
Title/Author:
Deer :/
Reminder of title:
Creating a Realistic 3D Animal Using Photogrammetry.
Author:
Carita, Karie.
Description:
1 online resource (149 pages)
Notes:
Source: Masters Abstracts International, Volume: 57-04.
Contained By:
Masters Abstracts International57-04(E).
Subject:
Design. -
Online resource:
click for full text (PQDT)
ISBN:
9780355590180
Deer : = Creating a Realistic 3D Animal Using Photogrammetry.
Carita, Karie.
Deer :
Creating a Realistic 3D Animal Using Photogrammetry. - 1 online resource (149 pages)
Source: Masters Abstracts International, Volume: 57-04.
Thesis (M.F.A.)--Rochester Institute of Technology, 2017.
Includes bibliographical references
Creating a 3D animal using the process of photogrammetry can bring more realism to a user's game experience.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2018
Mode of access: World Wide Web
ISBN: 9780355590180Subjects--Topical Terms:
595500
Design.
Index Terms--Genre/Form:
554714
Electronic books.
Deer : = Creating a Realistic 3D Animal Using Photogrammetry.
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Carita, Karie.
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Deer :
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Creating a Realistic 3D Animal Using Photogrammetry.
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2017
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1 online resource (149 pages)
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text
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computer
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online resource
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Source: Masters Abstracts International, Volume: 57-04.
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Includes supplementary digital materials.
500
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Adviser: Daniel DeLuna.
502
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Thesis (M.F.A.)--Rochester Institute of Technology, 2017.
504
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Includes bibliographical references
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$a
Creating a 3D animal using the process of photogrammetry can bring more realism to a user's game experience.
520
$a
In the 3D world, there are various ways for creating animals in video games. Specifically, quadrupeds are known to be very challenging. Since technology is evolving every day, there are always newer ways of creating video game assets. It is challenging to have complex model details and also have smooth real-time rendering in a game engine.
520
$a
Photogrammetry can capture exact details of a real world animal and incorporate them into a 3D asset. The purpose for using this process is to create a realistic 3D animal for use in a game. Animals are often secondary characters in video games, but adding details to such characters adds to the overall experience for the user.
520
$a
The purpose of the project is to find a way to utilize photogrammetry so as to meet the wants of the target audience (gamers). To many, realism is important for not only the primary character in a game, but also the secondary characters.
533
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Electronic reproduction.
$b
Ann Arbor, Mich. :
$c
ProQuest,
$d
2018
538
$a
Mode of access: World Wide Web
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Design.
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595500
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Electronic books.
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local
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554714
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ProQuest Information and Learning Co.
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1178819
710
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$a
Rochester Institute of Technology.
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Visual Communication Design.
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1187313
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Masters Abstracts International
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57-04(E).
856
4 0
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10690185
$z
click for full text (PQDT)
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