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Teachers Perception of Kindergarten ...
~
Long, Heather.
Teachers Perception of Kindergarten Play in Video Games with Badges : = A Delphi Study.
紀錄類型:
書目-語言資料,手稿 : Monograph/item
正題名/作者:
Teachers Perception of Kindergarten Play in Video Games with Badges :/
其他題名:
A Delphi Study.
作者:
Long, Heather.
面頁冊數:
1 online resource (165 pages)
附註:
Source: Dissertation Abstracts International, Volume: 79-08(E), Section: A.
Contained By:
Dissertation Abstracts International79-08A(E).
標題:
Educational technology. -
電子資源:
click for full text (PQDT)
ISBN:
9780355687361
Teachers Perception of Kindergarten Play in Video Games with Badges : = A Delphi Study.
Long, Heather.
Teachers Perception of Kindergarten Play in Video Games with Badges :
A Delphi Study. - 1 online resource (165 pages)
Source: Dissertation Abstracts International, Volume: 79-08(E), Section: A.
Thesis (EDD/ET)--University of Phoenix, 2017.
Includes bibliographical references
Educators, administrators, and researchers continue to search for a solution to return play to kindergarten classrooms while encouraging the use of technology to meet federal education standards. A review of the literature showed a gap in strategies for implementing play, findings were lacking on video games with digital badges in education, and how games can best be used for learning. The general problem is kindergarten play is being replaced by new academic and technology standards. The specific problem is the rise of technology and technology standards warrant the need to explore educator perceptions of kindergarten play in video games with digital badges. Educators determine what is taught in the classroom; everything from coloring to letters and numbers. The purpose of this qualitative Delphi study was to explore and identify nine, United States, educator's perceptions of kindergarten play in video games with digital badges. Nine expert panelists participated in a three-round Delphi study, including an open-ended questionnaire and two rounds of Likert survey questionnaires with commented feedback. The panelists' feedback using descriptive data analysis, were grouped in the following categories: means to leverage, concerns with use, and overall perceptions. The critical concern identified was time-limits and the need to have time-limits and structure in place. The panelists agreed video games with digital badges can be leveraged as differentiated practice and motivation as well as dramatic play activities, library learning, or as part of a rotation center. The perceptions were kindergarten play in video games with digital badges is positive, engaging, and a motivating way to work on and master skills. The results of this study were an exploration and identification of teacher perceptions of kindergarten play in video games with digital badges.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2018
Mode of access: World Wide Web
ISBN: 9780355687361Subjects--Topical Terms:
556755
Educational technology.
Index Terms--Genre/Form:
554714
Electronic books.
Teachers Perception of Kindergarten Play in Video Games with Badges : = A Delphi Study.
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Educators, administrators, and researchers continue to search for a solution to return play to kindergarten classrooms while encouraging the use of technology to meet federal education standards. A review of the literature showed a gap in strategies for implementing play, findings were lacking on video games with digital badges in education, and how games can best be used for learning. The general problem is kindergarten play is being replaced by new academic and technology standards. The specific problem is the rise of technology and technology standards warrant the need to explore educator perceptions of kindergarten play in video games with digital badges. Educators determine what is taught in the classroom; everything from coloring to letters and numbers. The purpose of this qualitative Delphi study was to explore and identify nine, United States, educator's perceptions of kindergarten play in video games with digital badges. Nine expert panelists participated in a three-round Delphi study, including an open-ended questionnaire and two rounds of Likert survey questionnaires with commented feedback. The panelists' feedback using descriptive data analysis, were grouped in the following categories: means to leverage, concerns with use, and overall perceptions. The critical concern identified was time-limits and the need to have time-limits and structure in place. The panelists agreed video games with digital badges can be leveraged as differentiated practice and motivation as well as dramatic play activities, library learning, or as part of a rotation center. The perceptions were kindergarten play in video games with digital badges is positive, engaging, and a motivating way to work on and master skills. The results of this study were an exploration and identification of teacher perceptions of kindergarten play in video games with digital badges.
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