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Digital Storytelling with Project-Ba...
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Northcentral University.
Digital Storytelling with Project-Based Learning: Engaging High School Males in Space Science to Improve Academic Achievement.
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Digital Storytelling with Project-Based Learning: Engaging High School Males in Space Science to Improve Academic Achievement./
Author:
Francis, Marlon F.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2018,
Description:
177 p.
Notes:
Source: Dissertation Abstracts International, Volume: 80-03(E), Section: A.
Contained By:
Dissertation Abstracts International80-03A(E).
Subject:
Educational technology. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10975214
ISBN:
9780438604902
Digital Storytelling with Project-Based Learning: Engaging High School Males in Space Science to Improve Academic Achievement.
Francis, Marlon F.
Digital Storytelling with Project-Based Learning: Engaging High School Males in Space Science to Improve Academic Achievement.
- Ann Arbor : ProQuest Dissertations & Theses, 2018 - 177 p.
Source: Dissertation Abstracts International, Volume: 80-03(E), Section: A.
Thesis (Ph.D.)--Northcentral University, 2018.
The use of technologies in and outside classrooms has attracted young adolescents who must be prepared to embrace the opportunities and face new challenges in the 21st century. Educational systems across the US continue to gravitate toward new technologies such as digital cameras, interactive-boards, and software that have been shown to enhance engagement. An integration of these technologies has improved the quality of education by engaging students within and beyond the classroom. Adolescent males are challenged with engagement and achievement in science according to research. This study was an exploration of the challenge of engagement and the impact of digital storytelling when implemented to improve academic achievement in a constructivist learning environment. An embedded quasi-experimental mixed methods study was conducted at an all-boys high school in Kentucky. Two selected science classes and the instructor engaged in digital storytelling. The reliability and validity of the research was enhanced by using multiple methods of data collection and analysis. Data were collected using both qualitative and quantitative methods from a sample of (n = 42) participants. Pre- and posttests, together with a survey were used to collect quantitative data. Qualitative data were collected from interviews and focus groups, which helped to determine if and how digital storytelling enhanced student academic achievement. It was concluded from this study that digital storytelling with PBL significantly improved posttest scores, and academic achievement as indicated by a statistical t-test where p = .678. Collaboration, learning strategies, and visualization of content supported learning in the constructivist environment and were reflected in enhanced student engagement and achievement. Recommendations for future research include examining an ethnically diverse population and a longer research study.
ISBN: 9780438604902Subjects--Topical Terms:
556755
Educational technology.
Digital Storytelling with Project-Based Learning: Engaging High School Males in Space Science to Improve Academic Achievement.
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The use of technologies in and outside classrooms has attracted young adolescents who must be prepared to embrace the opportunities and face new challenges in the 21st century. Educational systems across the US continue to gravitate toward new technologies such as digital cameras, interactive-boards, and software that have been shown to enhance engagement. An integration of these technologies has improved the quality of education by engaging students within and beyond the classroom. Adolescent males are challenged with engagement and achievement in science according to research. This study was an exploration of the challenge of engagement and the impact of digital storytelling when implemented to improve academic achievement in a constructivist learning environment. An embedded quasi-experimental mixed methods study was conducted at an all-boys high school in Kentucky. Two selected science classes and the instructor engaged in digital storytelling. The reliability and validity of the research was enhanced by using multiple methods of data collection and analysis. Data were collected using both qualitative and quantitative methods from a sample of (n = 42) participants. Pre- and posttests, together with a survey were used to collect quantitative data. Qualitative data were collected from interviews and focus groups, which helped to determine if and how digital storytelling enhanced student academic achievement. It was concluded from this study that digital storytelling with PBL significantly improved posttest scores, and academic achievement as indicated by a statistical t-test where p = .678. Collaboration, learning strategies, and visualization of content supported learning in the constructivist environment and were reflected in enhanced student engagement and achievement. Recommendations for future research include examining an ethnically diverse population and a longer research study.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10975214
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