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3ds max basics for modeling video ga...
~
Culbertson, William,
3ds max basics for modeling video game assets /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
3ds max basics for modeling video game assets // Bill Culbertson.
remainder title:
Three ds max basics for modeling video game assets
Author:
Culbertson, William,
Published:
Boca Raton :CRC Press, : c2019-,
Description:
v. :col. ill. ; : 26 cm.;
Notes:
Includes index.
Subject:
Three-dimensional display systems. -
ISBN:
9781138345126 (cloth : v. 1) :
3ds max basics for modeling video game assets /
Culbertson, William,
3ds max basics for modeling video game assets /
Three ds max basics for modeling video game assetsBill Culbertson. - Boca Raton :CRC Press,c2019- - v. :col. ill. ;26 cm.
Includes index.
volume 1. Model a complete game environment and export to unity or other game engines --
"A textbook for learning 3d modeling fundamentals, this step-by-step lesson book builds the readers modeling skills through a series of modeling exercises. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs"--
ISBN: 9781138345126 (cloth : v. 1) :NT4544
LCCN: 2018054586Subjects--Uniform Titles:
3ds max (Computer file)
Subjects--Topical Terms:
573588
Three-dimensional display systems.
LC Class. No.: TR897.72.A14 / C85 2019
Dewey Class. No.: 006.6/96
3ds max basics for modeling video game assets /
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Three ds max basics for modeling video game assets
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Model a complete game environment and export to unity or other game engines
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CRC Press,
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"A textbook for learning 3d modeling fundamentals, this step-by-step lesson book builds the readers modeling skills through a series of modeling exercises. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs"--
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