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Education, Narrative Technologies and Digital Learning = Designing Storytelling for Creativity with Computing /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Education, Narrative Technologies and Digital Learning/ by Tony Hall.
其他題名:
Designing Storytelling for Creativity with Computing /
作者:
Hall, Tony.
面頁冊數:
VII, 202 p. 12 illus.online resource. :
Contained By:
Springer Nature eBook
標題:
Educational technology. -
電子資源:
https://doi.org/10.1057/978-1-137-32008-7
ISBN:
9781137320087
Education, Narrative Technologies and Digital Learning = Designing Storytelling for Creativity with Computing /
Hall, Tony.
Education, Narrative Technologies and Digital Learning
Designing Storytelling for Creativity with Computing /[electronic resource] :by Tony Hall. - 1st ed. 2018. - VII, 202 p. 12 illus.online resource. - Digital Education and Learning. - Digital Education and Learning.
Chapter 1. The Age of Autobiography: Narrative Technology -- Chapter 2. Design with a Capital D -- Chapter 3. The Pestalozzi Principle -- Chapter 4. Narrative Technology and the 'Third Teacher' -- Chapter 5. SCÉAL Design-Based Research Framework.
This book examines and illustrates the potential of narrative technology, the integration and synthesis of storytelling and digital media in education. Storytelling is a foundational and powerful process in all learning and teaching, and technology is becoming ever more ubiquitous and sophisticated, particularly in its capabilities to mediate and augment creative storytelling. The book begins with a foundational analysis of narrative use in education today, and provides a history of the emergence of narrative technology. It explores how the convergence of high-potential computing and storytelling practices and techniques can be used to enhance education, in particular the design of bespoke, interactive physical learning environments. The contemporary importance of educational design is highlighted throughout the book, which concludes with the SCÉAL design-based research framework as a proposed systematic approach to the design of narrative technology in education. The book will be a valuable resource for educational designers, technologists, teachers and policymakers, especially those with an interest in the design and use of narrative technology in education.
ISBN: 9781137320087
Standard No.: 10.1057/978-1-137-32008-7doiSubjects--Topical Terms:
556755
Educational technology.
LC Class. No.: LB1028.3
Dewey Class. No.: 371.33
Education, Narrative Technologies and Digital Learning = Designing Storytelling for Creativity with Computing /
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Chapter 1. The Age of Autobiography: Narrative Technology -- Chapter 2. Design with a Capital D -- Chapter 3. The Pestalozzi Principle -- Chapter 4. Narrative Technology and the 'Third Teacher' -- Chapter 5. SCÉAL Design-Based Research Framework.
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This book examines and illustrates the potential of narrative technology, the integration and synthesis of storytelling and digital media in education. Storytelling is a foundational and powerful process in all learning and teaching, and technology is becoming ever more ubiquitous and sophisticated, particularly in its capabilities to mediate and augment creative storytelling. The book begins with a foundational analysis of narrative use in education today, and provides a history of the emergence of narrative technology. It explores how the convergence of high-potential computing and storytelling practices and techniques can be used to enhance education, in particular the design of bespoke, interactive physical learning environments. The contemporary importance of educational design is highlighted throughout the book, which concludes with the SCÉAL design-based research framework as a proposed systematic approach to the design of narrative technology in education. The book will be a valuable resource for educational designers, technologists, teachers and policymakers, especially those with an interest in the design and use of narrative technology in education.
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