程式設計
Overview
Works: | 16 works in 9 publications in 9 languages |
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Titles
運用註解學習活動改善概念迷思提升學習成效-以迴圈程式課程為例 = = Using Annotation Learning Activity to Improve Misconceptions and Promote Learning Performance : the Programming Loop Concept as an Example /
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(Language materials, printed)
Arduino Dino自走車. = Arduino Dino car(basic skills & assembly) /. 入門篇
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(Language materials, printed)
Arduino智慧電力監控. = Using Arduino to develop an advanced monitoring device of the power-socket /. 手機篇
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(Language materials, printed)
Arduino飲水機電子控制器開發 = The development of a controller for drinking fountain using Arduino /
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(Language materials, printed)
透過合作註解學習活動改善程式設計概念迷思提升學習成效 = = Using collaborative annotation learning activities to improve programming misconceptions and learning performance /
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(Language materials, printed)
Ameba程式設計. = An introduction to internet of thing by using Ameba RTL8195AM /. 物聯網基礎篇
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(Language materials, printed)
Ameba程式設計. = An introduction to internet of thing by using Ameba RTL8195AM /. 物聯網基礎篇
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(Language materials, printed)
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