Video games - Social aspects.
概要
作品: | 30 作品在 18 項出版品 18 種語言 |
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書目資訊
Business, technological, and social dimensions of computer games = multidisciplinary developments /
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Learning in real and virtual worlds : = commercial video games as educational tools /
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Examining the evolution of gaming and its impact on social, cultural, and political perspectives /
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MMOs from the outside in = the massively-multiplayer online ro le-playing games of psychology, law, government, and real life /
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Transnational contexts of development history, sociality, and society of play = video games in East Asia /
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Examining the evolution of gaming and its impact on social, cultural, and political perspectives
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