Simulation games in education.
Overview
Works: | 15 works in 6 publications in 6 languages |
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Titles
The gamification of learning and instruction : = game-based methods and strategies for training and education /
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Handbook of research on improving learning and motivation through educational games = multidisciplinary approaches /
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Simulation and gaming for mathematical education = epistemology and teaching strategies /
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Increasing student engagement and retention using immersive interfaces = virtual worlds, gaming, and simulation /
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Cases on digital game-based learning = methods, models, and strategies /
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Design, utilization, and analysis of simulations and game-based educational worlds
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New pedagogical approaches in game enhanced learning = curriculum integration /
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Cases on the assessment of scenario and game-based virtual worlds in higher education /
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Gamification-based e-learning strategies for computer programming education /
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Games-to-teach or games-to-learn = unlocking the power of digital game-based learning through performance /
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Gamification-based e-learning strategies for computer programming education
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A guide to designing curricular games = how to "game" the system /
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