Isotani, Seiji.
Overview
Works: | 1 works in 3 publications in 1 languages |
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Titles
Artificial intelligence in education = 20th International Conference, AIED 2019, Chicago, IL, USA, June 25-29, 2019 : proceedings.. Part I /
by:
SpringerLink (Online service); Ogan, Amy.; Isotani, Seiji.; McLaren, Bruce.; Luckin, Rose.; Millan, Eva.; Hastings, Peter.; Workshop on the Preservation of Stability under Discretization ((2001 :)
(Language materials, printed)
Artificial Intelligence in Education = 20th International Conference, AIED 2019, Chicago, IL, USA, June 25-29, 2019, Proceedings, Part I /
by:
SpringerLink (Online service); Ogan, Amy.; Isotani, Seiji.; McLaren, Bruce.; Luckin, Rose.; Millán, Eva.; Hastings, Peter.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Gamification design for educational contexts = theoretical and practical contributions /
by:
Isotani, Seiji.; Toda, Armando.; SpringerLink (Online service); Cristea, Alexandra I.
(Language materials, printed)
Artificial intelligence in education = 20th International Conference, AIED 2019, Chicago, IL, USA, June 25-29, 2019 : proceedings.. Part II /
by:
SpringerLink (Online service); Ogan, Amy.; McLaren, Bruce.; Isotani, Seiji.; Luckin, Rose.; Millan, Eva.; Hastings, Peter.; Workshop on the Preservation of Stability under Discretization ((2001 :)
(Language materials, printed)
Artificial Intelligence in Education = 20th International Conference, AIED 2019, Chicago, IL, USA, June 25-29, 2019, Proceedings, Part II /
by:
McLaren, Bruce.; Isotani, Seiji.; Ogan, Amy.; SpringerLink (Online service); Hastings, Peter.; Millán, Eva.; Luckin, Rose.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Subjects
Artificial intelligence
Application software.
User interfaces (Computer systems).
Educational games.
Artificial Intelligence.
Data mining.
Computer Appl. in Social and Behavioral Sciences.
Special Purpose and Application-Based Systems.
Artificial intelligence.
Computers and Education.
Education—Data processing.
Gamification.
User Interfaces and Human Computer Interaction.
Digital Education and Educational Technology.
Data Mining and Knowledge Discovery.
Special purpose computers.