Simulation games in education.
Overview
            | Works: | 15 works in 6 publications in 6 languages | |
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Titles
          
                  
                    The gamification of learning and instruction : = game-based methods and strategies for training and education /
                  
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                    Handbook of research on improving learning and motivation through educational games = multidisciplinary approaches /
                  
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                    Simulation and gaming for mathematical education = epistemology and teaching strategies /
                  
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                    Increasing student engagement and retention using immersive interfaces = virtual worlds, gaming, and simulation /
                  
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                    Cases on digital game-based learning = methods, models, and strategies /
                  
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                    Design, utilization, and analysis of simulations and game-based educational worlds
                  
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                    New pedagogical approaches in game enhanced learning = curriculum integration /
                  
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                    Cases on the assessment of scenario and game-based virtual worlds in higher education /
                  
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                        Gamification-based e-learning strategies for computer programming education /
                      
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                        Games-to-teach or games-to-learn = unlocking the power of digital game-based learning through performance /
                      
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                        Gamification-based e-learning strategies for computer programming education
                      
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                        A guide to designing curricular games = how to "game" the system /
                      
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