Audiences.
Overview
            | Works: | 27 works in 1 publications in 1 languages | |
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Titles
          
                  
                    Digital connectivity and music culture = artists and accomplices /
                  
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                    Words, Music, and the Popular = Global Perspectives on Intermedial Relations /
                  
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                    HipHop im 21. Jahrhundert = Medialität, Tradierung, Gesellschaftskritik und Bildungsaspekte einer (Jugend-)Kultur /
                  
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                    Transfictional Character and Transmedia Storyworlds in the British Nineteenth Century
                  
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                    Fandom and Polarisation in Online Political Discussion = From Pop Culture to Politics /
                  
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                    Women Negotiating Feminism and Science Fiction Fandom = The Case of the "Good" Fan /
                  
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                    Don't Interrupt me While I'm Speaking : = Interruption in Everyday and Institutional Settings in Chinese.
                  
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                    The Development of King Arthur's Heroic Virtue in Geoffrey of Monmouth's Historia Regum Britanniae and Wace's Roman de Brut.
                  
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                        When the Net Works : = Queer Feminist Creative Practice on Social Media.
                      
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                        Bringing Politics to the People : = Verbatim Theatre as Democratic Participation.
                      
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                        Understanding Video Game Developer Intention Versus Outcome as it Pertains to Audience Experience with Game Narrative.
                      
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                        Second/Foreign Language Learners and Narrative Film Comprehension : = An Intercultural Reception Study.
                      
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                        Chinese Female Representation on Short Video Applications and Their Perception : = Douyin (TikTok) as a Case Study.
                      
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                        How Digital Platforms Impact the Film Industry in Turkey? = = Dijital Platformlar Turkiye'de Sinema Sektorunu Nasil Etkiliyor?.
                      
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                        Dressing the Self : = the Relationship Between Self Satisfaction and the Physical Display of Self.
                      
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                        A History and Interpretive Analysis of Play for Today, (BBC1, 1970-84).
                      
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                        Communicator and Reader Perspectives of Climate Change Visual Displays.
                      
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                        Effects of Engagements and Presentation Order in Informal Science Presentations.
                      
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                        How Can Art Practice Provide a Rebalancing and Re-Evaluation of the Canonic Legacy of Kurt Schwitters?
                      
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                        Manipulating Game Design Elements to Explore the Influence of Difficulty on Videogame Experiences.
                      
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                        The Impact of Facial Expressions in Consumer Purchase Decision.
                      
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                        The Perceptions and Practices of Informal Science Educators Regarding Culturally Relevant Education in Science Centers.
                      
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                        Inferring Social Structure From Digital Trace Data : = Applications to Organizations and Markets.
                      
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                        Investigating the form and Determinants of Financial Wellbeing : = Evidence from Online Education.
                      
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