Audiences.
概要
作品: | 27 作品在 1 項出版品 1 種語言 |
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書目資訊
HipHop im 21. Jahrhundert = Medialität, Tradierung, Gesellschaftskritik und Bildungsaspekte einer (Jugend-)Kultur /
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Transfictional Character and Transmedia Storyworlds in the British Nineteenth Century
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Fandom and Polarisation in Online Political Discussion = From Pop Culture to Politics /
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Women Negotiating Feminism and Science Fiction Fandom = The Case of the "Good" Fan /
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Don't Interrupt me While I'm Speaking : = Interruption in Everyday and Institutional Settings in Chinese.
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The Development of King Arthur's Heroic Virtue in Geoffrey of Monmouth's Historia Regum Britanniae and Wace's Roman de Brut.
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Understanding Video Game Developer Intention Versus Outcome as it Pertains to Audience Experience with Game Narrative.
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Second/Foreign Language Learners and Narrative Film Comprehension : = An Intercultural Reception Study.
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Chinese Female Representation on Short Video Applications and Their Perception : = Douyin (TikTok) as a Case Study.
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How Digital Platforms Impact the Film Industry in Turkey? = = Dijital Platformlar Turkiye'de Sinema Sektorunu Nasil Etkiliyor?.
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Dressing the Self : = the Relationship Between Self Satisfaction and the Physical Display of Self.
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How Can Art Practice Provide a Rebalancing and Re-Evaluation of the Canonic Legacy of Kurt Schwitters?
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Manipulating Game Design Elements to Explore the Influence of Difficulty on Videogame Experiences.
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The Perceptions and Practices of Informal Science Educators Regarding Culturally Relevant Education in Science Centers.
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