Education - Effect of technological innovations on.
Overview
Works: | 58 works in 14 publications in 14 languages |
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Titles
Disrupting class = how disruptive innovation will change the way the world learns /
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4C-ID model and cognitive approaches to instructional design and technology = emerging research and opportunities /
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Handbook of research on learning outcomes and opportunities in the digital age
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The new basics = education and the future of work in the Telematic Age /
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Breakthrough teaching and learning = how educational and assistive technologies are driving innovation /
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Affective and emotional aspects of human-computer interaction = game-based and innovative learning approaches /
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Infusing technology into the classroom = continuous practice improvement /
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Learning in the global era = international perspectives on globalization and education /
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Adaptation, resistance, and access to instructional technologies = assessing future trends in education /
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Mobile technologies and handheld devices for ubiquitous learning = research and pedagogy /
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Online courses and ICT in education = emerging practices and applications /
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Educating young giants = what kids learn (and don't learn) in China and America /
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Learning with mobile technologies, handheld devices, and smart phones = innovative methods /
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Instructional technology research, design and development = lessons from the field /
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Child development and the use of technology = perspectives, applications and experiences /
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Disrupting class : = how disruptive innovation will change the way the world learns /
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The new literacies : = multiple perspectives on research and practice /
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Technologies, innovation, and change in personal and virtual learning environments
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Rhetoric/ composition/play through video games = reshaping theory and practice of writing /
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The politics of education and technology : = conflicts, controversies, and connections /
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Pedagogical applications and social effects of mobile technology integration
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Increasing student engagement and retention in e-learning environments = Web 2.0 and blended learning technologies /
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Increasing student engagement and retention using multimedia technologies = video annotation, multimedia applications, videoconferencing and transmedia storytelling /
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Handbook of research on educational technology integration and active learning /
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Technologies for enhancing pedagogy, engagement and empowerment in education = creating learning-friendly environments /
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Student reactions to learning with technologies = perceptions and outcomes /
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Tablets in K-12 education = integrated experiences and implications /
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Using social media efdectively hn the classroom = blogs, wikis, twitter, and more /
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Grand challenge problems in technology-enhanced learning II = MOOCs and Beyond : perspectives for research, practice, and policy making developed at the Alpine Rendez-Vous in Villard-de-Lans /
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Mobile, ubiquitous, and pervasive learning = fundaments, applications, and trends /
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Social media in education = breakthroughs in research and practice /
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Media and education in the digital age = concepts, assessments, subversions /
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Are the new millennium learners making the grade? = technology use and educational performance in PISA.
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Play to learn : = everything you need to know about designing effective learning games /
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Reconceptualising learning in the digital age = the [Un]democratising potential of MOOCs /
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An analysis of two decades of educational technology publications = who, what and where /
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Living the stories we create = preparing students for the digital age /
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Learning in a digital world = perspective on interactive technologies for formal and informal education /
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