Computer animation.
Overview
Works: | 138 works in 53 publications in 53 languages |
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Titles
Flash cinematic techniques = enhancing animated shorts and interactive storytelling /
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Flash advertising = flash platform development of microsites, advergames, and branded applications /
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Hands-on guide to Flash video = Web video and Flash media server /
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How to cheat in Adobe Flash CS3 = the art of design and animation /
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How to cheat in Adobe Flash CS5 = the art of design and animation /
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Understanding Macromedia Flash 8 ActionScript 2 = basic techniques for creatives /
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The essential Blender : = guide to 3D creation with the open source suite Blender /
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Game art complete : = all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques /
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Learning Autodesk® Maya® 2008 : = the modeling & animation handbook /
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Essential lightwave 3D 8 = the fastest and easiest way to master lightwave /
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Essential lightwave v9 = the fastest and easiest way to master LightWave 3D /
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Digital creature rigging : = the art and science of CG creature setup in 3ds max /
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3D automotive modeling = an insider's guide to 3D car modeling and design for games and film /
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Blender foundations = the essential guide to learning Blender 2.6 /
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Producing Flash CS3 video = techniques for video pros and Web designers /
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Modern machine learning techniques and their applications in cartoon animation research
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Tradigital 3ds Max : = a CG animator's guide to applying the classic principles of animation /
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Digital mayhem: 3D landscape techniques : = where inspiration, techniques and digital art meet /
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After effects and Cinema 4D lite : = 3D motion graphics and visual effects using CINEWARE /
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The Focal easy guide to Macromedia Flash 8 : = for new users and professionals /
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Deconstructing the Elements with 3ds max : = create natural fire, earth, air and water without plug-ins /
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Animating with Blender : = how to create short animations from start to finish /
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In silico : = 3D animation and simulation of cell biology with Maya and MEL /
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The essential guide to physics for flash games, animation, and simulations
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Geometric algebra = an algebraic system for computer games and animation/
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Complete Maya programming. = an in-depth guide to 3D fundamentals, geometry, and modeling /. Vol. II
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Subdivision methods for geometric design = a constructive approach /
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The complete guide to Blender graphics = computer modeling and animation /
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Digital representations of the real world : = how to capture, model, and render visual reality /
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After effects and Cinema 4D lite = 3D motion graphics and visual effects using CINEWARE /
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(Language materials, printed)
Digital mayhem 3D landscape techniques = where inspiration, techniques and digital art meet /
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(Language materials, printed)
Compositing visual effects in After effects : = essential techniques /
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After effects for designers = graphic and interactive design in motion /
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UI animations with Lottie and after effects : = create, render, and ship stunning animations natively on mobile with React Native /
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Unreal engine 5 character creation, animation, and cinematics : = create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite /
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The complete guide to Blender graphics : = computer modeling & animation.. Volume 2 /
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Blender 2D animation : = the complete guide to the Grease pencil /
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