Video games - Programming.
Overview
Works: | 21 works in 21 publications in 21 languages |
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Titles
Developing turn-based multiplayer games = with GameMaker Studio 2 and NodeJS /
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(Language materials, printed)
Exploring game mechanics = principles and techniques to make fun, engaging games /
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(Language materials, printed)
Programming techniques using Python = have fun and play with basic and advanced core Python /
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(Language materials, printed)
Unreal engine 5 character creation, animation, and cinematics : = create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite /
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(Language materials, printed)
Software engineering for games in serious contexts = theories, methods, tools, and experiences /
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(Language materials, printed)
Beginner's guide to Unity Shader Graph = create immersive game worlds using Unity's Shader tool /
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Accelerating Unity through automation = power up your Unity workflow by offloading intensive tasks /
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(Language materials, printed)
Game development with GameMaker = a primer on game development and design /
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(Language materials, printed)
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