Virtual reality in education.
Overview
Works: | 32 works in 7 publications in 7 languages |
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Titles
Virtual and augmented reality in English language arts education /
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Innovating with augmented reality = applications in education and industry /
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Designing, deploying, and evaluating virtual and augmented reality in education
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Virtual environments for corporate education = employee learning and solutions /
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Increasing student engagement and retention using immersive interfaces = virtual worlds, gaming, and simulation /
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Educational stages and interactive learning = from kindergarten to workplace training /
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Multi-user virtual environments for the classroom = practical approaches to teaching in virtual worlds /
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Augmented education : = bringing real and virtual learning together /
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Synthetic worlds = emerging technologies in education and economics /
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Cases on the assessment of scenario and game-based virtual worlds in higher education /
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Handbook of research on 3-D virtual environments and hypermedia for ubiquitous learning
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Teaching and learning in virtual environments = archives, museums, and libraries /
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Integrating an awareness of selfhood and society into virtual learning
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Utilizing virtual and personal learning environments for optimal learning
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Virtual reality in education = breakthroughs in research and practice /
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Assessing the effectiveness of virtual technologies in foreign and second language instruction
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