Computer games.
Overview
Works: | 43 works in 15 publications in 15 languages |
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Titles
Space time play : = computer games, architecture and urbanism : the next level /
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3ds max modeling for games : = insider's guide to game character, vehicle, and environment modeling /
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Games and simulations in online learning = research and development frameworks /
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Digital sport for performance enhancement and competitive evolution = intelligent gaming technologies /
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Serious game design and development = technologies for training and learning /
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Learning with digital games = a practical guide to engaging students in higher education /
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Games-based learning advancements for multi-sensory human computer interfaces = techniques and effective practices /
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Cases on digital game-based learning = methods, models, and strategies /
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Gamification-based e-learning strategies for computer programming education /
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Games-to-teach or games-to-learn = unlocking the power of digital game-based learning through performance /
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Gamification-based e-learning strategies for computer programming education
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Gaming innovations in higher education = emerging research and opportunities /
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Digital games for minority student engagement = emerging research and opportunities /
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Instructional techniques to facilitate learning and motivation of serious games
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A guide to designing curricular games = how to "game" the system /
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