Virtual reality.
概要
作品: | 117 作品在 51 項出版品 51 種語言 |
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書目資訊
How Virtual Reality Simulations Prepare Teachers in Teacher Preparation Programs for Inclusive Classrooms.
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Digital Technologies and the Future of Retail a Study of Supply Chain Effectiveness in Portugal.
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A Closer Look at the Insurance Relationship and How Digitalisation Will Impact Fairness Between the Insurer and the Insured.
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From VR as Genre to VR as Learner Agency : = Leveraging Virtual Reality Learning for Understanding Climate Change.
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Investigation of Sensorimotor Integration and Control in Parkinson's Disease Using Haptics-Enabled Robotics and Machine Learning.
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Touching the Past : = Developing and Evaluating Tangible AR Interfaces for Manipulating Virtual Representations of Historical Artefacts.
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Exploration of Foot-Based Interaction for Menu Control and Virtual Reality Applications.
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Touching Light : = A Framework for the Facilitation of Music-Making in Mixed Reality.
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The Investigation of a Transdiagnostic Online Intervention on Alcohol Consumption, Binge Eating, and Gambling Behaviour.
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Strengthening the Environmental Sustainability of Production Systems Through Digitalization.
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Gamification of a Virtual Lab Training : = Effects of Providing Visual Motivational Feedback.
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Exploring Adolescents' Sense of Presence with Educational Content in Immersive Virtual Reality : = a Mixed Methods Study.
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Real-Time Exploration of Photorealistic Virtual Environments = = Echtzeiterkundung von Photorealistischen Virtuellen Welten.
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The Effect of Dynamic Rim Lighting on Users Visual Attention in the Virtual Environment.
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Advancing Medical Technology for Motor Impairment Rehabilitation : = Tools, Protocols, and Devices.
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Using Virtual and Augmented Reality to Teach Children on the Autism Spectrum with Intellectual Disabilities : = A Scoping Review.
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Enhancing Construction Safety Training of Bridges Using Augmented Reality and Virtual Reality.
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Virtual reality and artificial intelligence : = risks and opportunities for your business /
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Governing social virtual reality = preparing for the content, conduct and design challenges of immersive social media /
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Art and culture in the multiverse of metaverses = immersion, presence, and interactivity in the digital age /
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應用虛擬實境結合3D攝影機實現機械手臂之積木形狀分類系統 = = Using Virtual Reality Combined with 3D Camera to Realize the Building Block Shape Classification System of the Robotic Arm /
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Collaboration Potential in Virtual Reality (VR) Office Space = Transforming the Workplace of Tomorrow /
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Geschichte vor Ort und im virtuellen Raum = Einblicke in die Arbeit an der Gedenkstätte Berlin-Hohenschönhausen /
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Auralization = Fundamentals of Acoustics, Modelling, Simulation, Algorithms and Acoustic Virtual Reality /
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Being there : = concepts, effects and measurements of user presence in synthetic environments /
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Business plans handbook. = a compilation of actual business plans developed by small businesses throughout North America /. Volume 1
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Virtual worlds and e-commerce = technologies and applications for building customer relationships /
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Apocalyptic AI = visions of heaven in robotics, artificial intelligence, and virtual reality /
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Human walking in virtual environments = perception, technology, and applications /
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Adoption of virtual technologies for business, educational, and governmental advancements
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Cyborg theatre = corporeal/technological intersections in multimedia performance /
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Human no more = digital subjectivities, unhuman subjects, and the endof anthropology /
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Creating second lives = community, identity and spatiality as constructions of the virtual /
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Cultural differences in human-computer interaction = towards culturally adaptive human-machine interaction /
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Fear and anxiety in virtual reality = Investigations of cue and context conditioning in virtual environment /
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Learning virtual reality : = developing immersive experiences and applications for desktop, web, and mobile /
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Digital representations of the real world : = how to capture, model, and render visual reality /
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Handbook on 3D3C platforms = applications and tools for three dimensional systems for community, creation and commerce /
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Transactions on computational science XXVI = special issue on cyberworlds and cybersecurity /
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Bridging the gap between rendering and simulation frameworks = concepts, approaches and applications for modern multi-domain VR simulation systems /
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Ontology-based procedural modelling of traversable buildings composed by arbitrary shapes
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Experience on demand : = what virtual reality is, how it works, and what it can do /
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Creating augmented and virtual realities : = theory and practice for next-generation spatial computing /
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Unreal for mobile and standalone VR = create professional VR apps without coding /
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Vehicle simulation : = perceptual fidelity in the design of virtual environments /
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HoloLens blueprints : = experience the virtual and real worlds coming together with HoloLens /
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Complete virtual reality and augmented reality development with Unity : = leverage the power of Unity and become a pro at creating mixed reality applications /
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Mixed reality-based collaborative virtual environments : = specification, prototype, and evaluation in design and construction /
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